SBIR/STTR Research Award

STTR Phase I: Developing a Technological Intervention to Improve Adolescent Executive Functioning

Award identifier f7aad44983cd957eb41d6651f2e54e0d7e4f67ff74d32bdba77a30e582ccb210Awarding agency National Science Foundation

Award amount

$225,000

Program and phase

STTR · Phase I

Award year

2018

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Studentivity Inc.
Proposal award date
2018-01-01
Contract end date
2018-12-31
UEI
UV1XFE7J9X23
Solicitation number
Not reported
Topic code
EA

Research abstract

This Small Business Technology Transfer Phase I Projects intends to promote academic achievement, high school graduation and college and life preparedness for adolescents (middle through college students) with Executive Function (EF) deficits. EF deficits are found in a variety of neurodevelopmental and medical disorders including Traumatic Brain Injury, Epilepsy, Attention Deficit Hyperactivity Disorder (ADHD), the most common childhood behavioral disorder affecting up to 10% of youth as well as Autism Spectrum Disorder. Youth with EF deficits struggle to get things done and have high school graduation, college matriculation and college graduation rates well below national norms. In addition, these adolescents suffer from anxiety, depression, job loss, substance use and suicide at higher rates than their peers without EF deficits. Research supports incentive-based behavioral EF remediation for deficient populations. But availability of research-based EF remediation support is limited. The proposed technology aims at enabling students to develop the EF skills needed to reach their academic potential and improve their life outcomes. The broader impact of this research is to gather rich data that will advance the scientific and public understanding of technology as a means of facilitating EF skills development in adolescent populations with Executive Function deficits. The proposed Phase I project aims to iteratively develop an app-based EF technological intervention using user-centered design principals. This technology innovation is in the form of a smart phone based app that uses gamification and automation to motivate students to make structured behavior change to learn the time and materials management, planning, organizational and motivation skills to get their work done with help of their support team. This Phase I project will focus on 3 Aims. First, we will assess users' current context (EF remediation approaches and challenges) to validate user relevance of our approach and refine where necessary for optimal usability (Aim 1). We will then systematically evaluate the features, usability and feasibility of the technology intervention?and make additional software design revisions as needed to promote successful uptake (Aim 2). And we will develop a functional prototype of the app innovation (Aim 3) tailored to the $2.3 B Special Education software market.

Technology keywords

Not reported

Agency intelligence

National Science Foundation

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