SBIR/STTR Research Award
Developing and testing a neurotherapeutic treatment to improve spatiotemporal cognition in seniors
Award amount
$299,662Program and phase
SBIR · Phase IAward year
2017Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- Cognivive, Inc.
- Proposal award date
- 2017-09-15
- Contract end date
- 2018-08-31
- UEI
- P9E1CR4YR9V5
- Solicitation number
- PA16-302
- Topic code
- NIA
Research abstract
There are currently around million seniors in the US with over million expected by Seniors are
living longer often alone and many continue to drive into their s But these positive developments do
increase the high risk of these seniors being in a motor vehicle accident or suffering a dangerous fall This
huge and costly public health concern could be reduced significantly low cost engaging self administered
treatments for seniors There has been a recent surge in computer based diagnostic and training tools aimed
at reducing cognitive impairment in seniors However there are no known treatments for increased crowding
in mental representations of spatial and temporal information Crowding greatly impairs in seniorsandapos the very
cognitive processes that are extremely important for safe driving and locomotion Crowding happens when
information usually coming from vision is mentally represented in a personandapos s mind with much less detail than
is present in the real world A useful analogy is the difference in trying to make accurate measurements or size
comparisons between objects in the pictures taken by a low resolution and a high resolution digital camera
Crowding will be worse in seniors because it is related to visual acuity and how widely attention can be spread
across the viewerandapos s visual field Both of these decline in healthy aging We propose to develop novel
treatments combining clinical science with evidence showing that playing action video games significantly
improves the very cognitive processes that determine how much crowding in spatial and temporal information
a person experiences We will not use off the shelf games because they are not targeted specifically at
improving spatial and temporal cognition and because they usually contain themes and storylines unpalatable
to seniors Instead we will develop specialized games These will be created so that all of difficulty
adjustments the games make are targeted specifically at improving the spatial and temporal abilities that will
reduce crowding The games will also have themes storylines and difficulty levels developed specifically for
seniors with their input This is because a treatment can only work if it is being used and at an effective
dosage regimen So our treatments will be played and enjoyed like real games and will not feel like therapy or
work We proposed to develop a full treatment game with evidence of therapeutic efficacy by building upon our
existing prototypes We will test versions of the game during its development with a group of healthy seniors
and will survey up to seniors about the kinds of game content and storylines that they would find enjoyable
We will provide seniors with the final version of the treatment game without any play requirements and
monitor their usage patterns for a month to see if there is sufficient self motivated and self administered
treatment If not we use feedback to subsequently re design aspects of the game in order to create that
compliance We will also conduct a small informal trial with seniors that will compare the effects on crowding of
hours of treatment with our therapeutic game to hours playing Tetris Narrative
Over million older Americans are at increased risk for potentially fatal motor vehicle
accidents and falls We propose to reduce that risk improving their spatial and temporal
information processing abilities We will create novel treatments in the form of specially
designed age appropriate video games targeting the critical but almost completely
unaddressed problem of increased spatiotemporal crowding that impairs seniorsandapos
cognitive processes
Technology keywords
Not reported
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