SBIR/STTR Research Award
Mixed Reality Gaming Combined With a Novel Treadmill for Low Back Pain
Award amount
$186,445Program and phase
SBIR · Phase IAward year
2017Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- FROM THE FUTURE, LLC
- Proposal award date
- 2017-08-23
- Contract end date
- 2018-09-30
- UEI
- Not reported
- Solicitation number
- PA16-302
- Topic code
- NICHD
Research abstract
Project Summary Abstract
Low back pain LBP is a leading cause of disability and expense in the U S Maladaptive beliefs about
pain and physical activity are central risk factors for development and maintenance of LBP Individuals with
elevated maladaptive pain beliefs become trapped in a cycle of continued pain and disability through avoidance
of common physical activities which they associate with harm and re injury The proposed project will capitalize
on recent mixed reality gaming technologies in combination with an innovative robotic walking treadmill system
to develop an individualized high quality intervention designed to challenge maladaptive beliefs and promote
physical function reduce disability People with LBP can benefit from daily vigorous walking regimens to prevent
secondary complications and improve psychological and social well being This project integrates a VR gaming
platform with an existing robotic treadmill based walking apparatus The robotic treadmill system takes
advantage of the user s ability to drive the treadmill belt speed and steer the rotational and vertical direction of
their body and the ability of the apparatus to deliver both assistive and resistive forces horizontally against the
person s body This Phase I SBIR will comprise development of the gaming intervention based on existing
prototypes as well as user feasibility and effect size estimation A subsequent SBIR Phase II project will
streamline the current system in order to reduce costs and promote access to and dissemination of intervention
to a wide range of users within public fitness centers and other health related environments Our application
proposes the following aims Aim To develop and implement a VR gaming platform that provides progressive
and accessible walking challenges for individuals with chronic LBP and high pain related fear by utilizing visual
interactive and motivational elements afforded by a mixed reality paradigm In total this system will generate a
gaming environment where an individual with chronic LBP can experience accessible challenges and control
their walking experience in a variety of motivational and inspirational settings Aim To determine the feasibility
of the VR gaming walking platform for individuals among chronic LBP and high pain related fear and to calculate
effect size estimates for maladaptive pain beliefs self reported pain disability and walking performance in the
VR gaming environment Participants will be asked to engage in structured performance designed to challenge
an individual to walk further and faster and against greater physical challenge The proposed project is
significant innovative and timely because it will a represent the first application of VR gaming to promote
walking behavior among individuals at risk for continued back pain and disability b provide a platform for future
treadmill and other walking products adapted to home community and clinical settings and c has the potential
for important public health impact by incorporating a therapeutic modality into low cost and widely accessible
technology thereby allowing large scale treatment provision and testing Project Narrative
Low back pain is a leading cause of disability and expense in the U S The proposed project will
utilize recent virtual reality gaming technology with an innovative robotic walking treadmill to develop a
cognitive behavioral intervention to challenge maladaptive beliefs and improve physical abilities In the long
run we will streamline the current system in order to reduce costs and promote access to a wide range of
users within public fitness centers community and other health related environments
Technology keywords
Not reported
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