SBIR/STTR Research Award

Virtual reality games to assess and habilitate auditory spatial awareness

Award identifier 50c6ae594d253132a4b8ece906f942b12e22a52acdc723135239bfaf6b6116e2Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$224,924

Program and phase

STTR · Phase I

Award year

2017

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
VisiSonics Corporation
Proposal award date
2017-07-15
Contract end date
2018-09-30
UEI
Not reported
Solicitation number
PA16-303
Topic code
NIDCD

Research abstract

Project Summary Virtual reality games to assess and habilitate auditory spatial awareness Auditory spatial awareness ASA is the critically important skill of using sound to understand extrapersonal space and its content Both explicit sound localization and implicit environmental awareness aspects of ASA contribute to everyday listening effort fatigue and spatial attention Because hearing alone provides spatial information in all directions ASA is critical for awareness outside the visual field and for the experience of sensory immersion in both natural and virtual scenes Self report studies suggest that hearing impairment aging and device use can negatively impact ASA but the current lack of tools for objective psychophysical assessment in realistic spatial scenes remains a significant barrier to progress in this area This Phase I STTR proposal tests the feasibility of using virtual reality VR technology to quantify ASA in simulated but perceptually immersive auditory scenes Software for D audio rendering over earphones and over loudspeaker arrays will be modified to work with established psychophysical paradigms in order to assess listeners sensitivity to room acoustics and to changes in dynamic auditory scenes Psychophysical measures will be presented in the context of a simple VR game using a high frame rate head mounted display that tracks head movements in real time Behavioral testing will involve both earphone and free field presentation Earphone testing will present spatial sound in rendered D space using VisiSonics RealSpace D software A commercial advantage of the earphone based approach is its low cost of implementation in standard research and clinical facilities In contrast free field testing will use a high resolution loudspeaker array to provide naturally accurate spatial cues for each listener This approach will eventually facilitate testing with hearing aids and cochlear implants that may not be compatible with earphone presentation If successful the technology developed via this proposal will ultimately provide quantitative psychophysical measures e g thresholds of ASA for comparison across diverse pediatric and adult patient populations across signal processing algorithms for hearing aids cochlear implants and D audio technology and across time points in longitudinal studies of ASA habilitation in neurological and audiological patients Work in Phase II will develop a commercial prototype suitable to such applications and assess performance across diverse populations of listeners Commercial impact is anticipated in clinical settings in the design and evaluation of clinical devices and in perception research for basic science entertainment and gaming itself Auditory spatial awareness ASA is the ability to use sound to understand the space around a listener and is a vital component of situational awareness Because ASA involves the perception of natural scenes that are difficult to study in laboratory experiments its characteristics development and pathologies remain poorly understood This Phase I proposal develops virtual reality technology that will allow objective measurement of ASA in simulated but realistic auditory scenes

Technology keywords

Not reported

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Agency intelligence

Department of Health and Human Services

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