SBIR/STTR Research Award
Establishing the Functional Viability and Dose Response of Duck Duck Punch A Stroke Rehabilitation Computer Game
Award amount
$943,881Program and phase
SBIR · Phase II – Direct to Phase IIAward year
2016Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- Recovr, Inc.
- Proposal award date
- 2016-09-30
- Contract end date
- 2019-08-31
- UEI
- LKG8E91JBQY9
- Solicitation number
- PAR14-265
- Topic code
- 108
Research abstract
Establishing the functional viability and dose response of Duck Duck Punch A Stroke Rehabilitation
Computer Game
ABSTRACT
Only of stroke survivors experience full recovery of arm hand movement Long term arm movement
impairment restricts independence with self care and vocational activities increases caregiver burden and
reduces quality of life Strong evidence is emerging that traditional therapy programs do not provide adequate
amounts of movement practice needed for motor recovery yet current financial pressures increasingly limit
stroke rehabilitation programs Thus there is a need for innovative technology to augment traditional programs
to provide the necessary movement practice within the constraints of the current rehabilitation landscape To
meet this need we developed a prototype Kinect based post stroke rehabilitation game called Duck Duck
Punch DDP While maintaining the appeal of a game DDP has a therapeutic focus because its unique
design elicits an arm motor recovery process consistent with evidence based stroke rehabilitation principles
The player moves his her physical arm to control an avatar arm to reach and punch virtual ducks Custom
features allow tailoring of the game so that patientsandapos success requires therapist approved healthy arm
movements Therapists can integrate DDP into in clinic or in home programs for additional quasi supervised
movement practice because a performance report quantifies and monitors progress toward motor recovery
goals We licensed DDP and formed a company Recovr which has received investment funding for initial
start up and market research In a funded NIH NIGMS CTR pilot project we established the technical merit
and feasibility of DDP as a tool to augment inpatient outpatient and home based stroke rehabilitation Very
promising results motivated the current project that seeks to test the functional viability of DDP and determine
its commercial potential In this project we propose to evaluate whether home use of DDP for weeks
improves post stroke arm motor ability examine the dose response relationship by relating movement
repetitions to arm motor skills and determine the treatment validity of the DDP report as a measure of
impairment and response We will enroll n subjects with stroke to participate in a single blinded parallel
arm study with blocked randomization according to arm impairment level to test the hypothesis that playing
DDP facilitates improves arm motor skills more than playing a commercially available game In addition stroke
survivors n caregivers of stroke survivors n and stroke rehabilitation therapists n will
participate in focus groups to guide further development of the DDP summary performance report in order to
improve its validity for informing future treatment decisions This project is important because there is a need to
develop and market new options to extend post stroke arm motor rehabilitation programs This project will yield
data regarding DDPandapos s effect on recovery dosing and the translatability of its performance report Thus this
Direct to Phase II SBIR will set the stage for a future definitive study to enable clear decisions regarding the
clinical utility and commercialization of DDP to therapists and stroke survivors PROJECT NARRATIVE
Approximately people in the United States suffer a stroke each year and the vast majority andgt of
stroke survivors experience impairment of one arm hand Traditional therapy programs do not provide
adequate amounts of movement practice necessary for motor recovery thus there is a need for innovative
technology to augment traditional stroke rehabilitation programs in a way that can provide the necessary
movement practice to improve sub optimal outcomes within the current rehabilitation landscape To meet this
need we developed a prototype post stroke rehabilitation game called Duck Duck Punch DDP whose
unique design elicits an arm motor recovery process consistent with evidence based stroke rehabilitation
principles
Technology keywords
Not reported
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