SBIR/STTR Research Award

Establishing the Functional Viability and Dose Response of Duck Duck Punch A Stroke Rehabilitation Computer Game

Award identifier 481b2dcdeb6c7c4f2dc6fbbcf38e0fb5aa2dc6e694980550e7e9cfc3ba624cb3Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$943,881

Program and phase

SBIR · Phase II – Direct to Phase II

Award year

2016

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
Recovr, Inc.
Proposal award date
2016-09-30
Contract end date
2019-08-31
UEI
LKG8E91JBQY9
Solicitation number
PAR14-265
Topic code
108

Research abstract

Establishing the functional viability and dose response of Duck Duck Punch A Stroke Rehabilitation Computer Game ABSTRACT Only of stroke survivors experience full recovery of arm hand movement Long term arm movement impairment restricts independence with self care and vocational activities increases caregiver burden and reduces quality of life Strong evidence is emerging that traditional therapy programs do not provide adequate amounts of movement practice needed for motor recovery yet current financial pressures increasingly limit stroke rehabilitation programs Thus there is a need for innovative technology to augment traditional programs to provide the necessary movement practice within the constraints of the current rehabilitation landscape To meet this need we developed a prototype Kinect based post stroke rehabilitation game called Duck Duck Punch DDP While maintaining the appeal of a game DDP has a therapeutic focus because its unique design elicits an arm motor recovery process consistent with evidence based stroke rehabilitation principles The player moves his her physical arm to control an avatar arm to reach and punch virtual ducks Custom features allow tailoring of the game so that patientsandapos success requires therapist approved healthy arm movements Therapists can integrate DDP into in clinic or in home programs for additional quasi supervised movement practice because a performance report quantifies and monitors progress toward motor recovery goals We licensed DDP and formed a company Recovr which has received investment funding for initial start up and market research In a funded NIH NIGMS CTR pilot project we established the technical merit and feasibility of DDP as a tool to augment inpatient outpatient and home based stroke rehabilitation Very promising results motivated the current project that seeks to test the functional viability of DDP and determine its commercial potential In this project we propose to evaluate whether home use of DDP for weeks improves post stroke arm motor ability examine the dose response relationship by relating movement repetitions to arm motor skills and determine the treatment validity of the DDP report as a measure of impairment and response We will enroll n subjects with stroke to participate in a single blinded parallel arm study with blocked randomization according to arm impairment level to test the hypothesis that playing DDP facilitates improves arm motor skills more than playing a commercially available game In addition stroke survivors n caregivers of stroke survivors n and stroke rehabilitation therapists n will participate in focus groups to guide further development of the DDP summary performance report in order to improve its validity for informing future treatment decisions This project is important because there is a need to develop and market new options to extend post stroke arm motor rehabilitation programs This project will yield data regarding DDPandapos s effect on recovery dosing and the translatability of its performance report Thus this Direct to Phase II SBIR will set the stage for a future definitive study to enable clear decisions regarding the clinical utility and commercialization of DDP to therapists and stroke survivors PROJECT NARRATIVE Approximately people in the United States suffer a stroke each year and the vast majority andgt of stroke survivors experience impairment of one arm hand Traditional therapy programs do not provide adequate amounts of movement practice necessary for motor recovery thus there is a need for innovative technology to augment traditional stroke rehabilitation programs in a way that can provide the necessary movement practice to improve sub optimal outcomes within the current rehabilitation landscape To meet this need we developed a prototype post stroke rehabilitation game called Duck Duck Punch DDP whose unique design elicits an arm motor recovery process consistent with evidence based stroke rehabilitation principles

Technology keywords

Not reported

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Agency intelligence

Department of Health and Human Services

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