SBIR/STTR Research Award

Routinizing HIV testing for Adolescents

Award identifier 69967edbe9f9035732e6e9acd0718524431defbaa4918af02570eac5e18cb6b6Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$224,278

Program and phase

SBIR · Phase I

Award year

2016

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
MEDIA REZ LLC
Proposal award date
2016-09-01
Contract end date
2018-02-28
UEI
SSGZSLPM3ND6
Solicitation number
HD16-029
Topic code
NICHD

Research abstract

DESCRIPTION provided by applicant This study will aim to assess the feasibility and acceptability of using state of the art social media and game technology to increase HIV testing among adolescents and young adults AYA ages Rates of HIV testing among AYA are low resulting in high proportions of AYA who are positive or unaware of their HIV infection Further public health messages which can be effective in older adults do not achieve the same results in AYA Since many AYA are highly engaged with social media and games these technologies may hold the key to reaching this population While previous behavior change games have shown positive results by using the compelling nature of gameplay to make health education entertaining and shift attitudes towards disease prevention this intervention proposes to incorporate a new innovation which changes the way video games are used to increase HIV testing and linkage to care The intended result is a novel social media experience which plays like a game while prompting dialogue about HIV risk assessment testing and linkage to care in a population more interested in dialogue than in hearing one way health promotion messages We hypothesize that the intended result will be both a marketable product and an effective evidence based behavioral intervention that increases access to and uptake of HIV testing and linkage to care among AYA Our multidisciplinary team will recruit AYA to assist in informing the development of a prototype social media game accessible from smartphones tablets and the Web The intervention will be developed with input from AYA as well as health care providers to increase acceptability and conduct feasibility testing and revisions to increase game performance and acceptability During a month period we will work with AYA to assess the acceptability of the game and its potential impact on perceptions of HIV risk prevention and testing perceptions regarding barriers to testing and linkage to care changes in motivation and readiness to test and increased self efficacy regarding health promotion and HIV prevention We anticipate the results will demonstrate feasibility and provide data to inform a Phase II study to test the efficacy of the game on increasing testing and linkage to care through a larger randomized controlled trial as well as provide a more significant level of feedback on playability art and animation styles player engagement and overall acceptability Successful completion of these aims will demonstrate how this product may advance the effective implementation of an evidence based behavioral intervention for increased testing and linkage to care among youth Successful development of this core technology could also be revised to be applicable to other medical conditions PUBLIC HEALTH RELEVANCE This project investigates the feasibility and acceptability of linking young people to HIV testing and care services through social media gameplay The project focuses on the development of an innovative culturally appropriate and youth appropriate game to help players assess their personal HIV risk through engaging personalized gameplay The game rewards players for HIV testing and linkage to care and sharing the game with others via social networks

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

13 SBIR/STTR records share this UEI (2013–2025). Reported award amounts total $8,612,549. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.