SBIR/STTR Research Award

Gesture-based mobile HAZMAT e-learning for first responders

Award identifier b8fa9c8f89bdf2e9c99baf393258111c9a5dd37f85c267b9748d4e6dfc9b16d9Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$100,000

Program and phase

SBIR · Phase I

Award year

2016

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
ARCHIE MD INC.
Proposal award date
2016-05-01
Contract end date
2016-10-31
UEI
DU1VHNJBYHU5
Solicitation number
ES15-008
Topic code
113

Research abstract

DESCRIPTION provided by Principal Investigator High quality training for first response emergency medical services is critical for saving lives in HAZMAT operations In adequate hazmat training threatens both the patients and the responder A number of articles have documented the under preparedness of Emergency Medical Service first responders for HAZMAT operations The problem is most acute in pure medical first responders vs the firefighter paramedic who by nature works in more hazardous conditions and in rural first responders who have limited access to training Further retention of critical HAZMAT skills by out of hospital providers is poor The application of novel tactile learning techniques on mobile devices may provide the opportunity for easy access repetitive HAZMAT training required for proficiency Under this SBIR effort ArchieMD will develop HAZMAT training apps for mobile devices that teach HAZMAT skills and procedures The apps integrate instructive animations interactive exercises that stimulate active learning and built in assessment tools to provide high fidelity training anytime anywhere without the need for an instructor By utilizing novel tactile learning techniques apps aim to enhance skills performance and move beyond traditional multimedia instruction Mobile device accessible Apps offer a revolutionary change in training Apps provide unique delivery means for important medical training by taking advantage of small windows of opportunity The use of engaging exercises on mobile devices presents an obvious match for a generation of users that has grown up with video games and cell phones The key to the apps are high fidelity interactive exercises that engage the learner aiding in retention of information and may be particularly appropriate learning strategies for individuals born during the digital age Interactive exercises have been used to teach knowledge and skills that can be taught through repetition Apps also have the distinct advantage in that they can be produced rapidly on a limited budget and are designed to take minutes to learn a lesson Our Phase I Specific Aims is to Specific Aim Develop HAZMAT themed prototype Apps for Paramedics EMTs for iPhone iPad and Android mobile devices for the following procedures Recognizing signs and symptom of exposure to hazardous substances and Selecting and using appropriate PPE Specific Aim Evaluate the feasibility through usability testing with medical first responders During Phase II we will develop apps for additional HAZMAT Content areas In addition the apps will be integrated into a Learning Management System that will enable instructors to incorporate into formal training Finally the system will be evaluated with respect to its abilityto improve medical responders HAZMAT skills and knowledge PUBLIC HEALTH RELEVANCE The proposed project will enhance public health by improving HAZMAT training amongst medical first responders

Technology keywords

Not reported

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Agency intelligence

Department of Health and Human Services

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