SBIR/STTR Research Award
Gesture-based mobile HAZMAT e-learning for first responders
Award amount
$100,000Program and phase
SBIR · Phase IAward year
2016Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- ARCHIE MD INC.
- Proposal award date
- 2016-05-01
- Contract end date
- 2016-10-31
- UEI
- DU1VHNJBYHU5
- Solicitation number
- ES15-008
- Topic code
- 113
Research abstract
DESCRIPTION provided by Principal Investigator High quality training for first response emergency medical services is critical for saving lives in HAZMAT operations In adequate hazmat training threatens both the patients and the responder A number of articles have documented the under preparedness of Emergency Medical Service first responders for HAZMAT operations The problem is most acute in pure medical first responders vs the firefighter paramedic who by nature works in more hazardous conditions and in rural first responders who have limited access to training Further retention of critical HAZMAT skills by out of hospital providers is poor The application of novel tactile learning techniques on mobile devices may provide the opportunity for easy access repetitive HAZMAT training required for proficiency Under this SBIR effort ArchieMD will develop HAZMAT training apps for mobile devices that teach HAZMAT skills and procedures The apps integrate instructive animations interactive exercises that stimulate active learning and built in assessment tools to provide high
fidelity training anytime anywhere without the need for an instructor By utilizing novel tactile learning techniques apps aim to enhance skills performance and move beyond traditional multimedia instruction Mobile device accessible Apps offer a revolutionary change in training Apps provide unique delivery means for important medical training by taking advantage of small windows of opportunity The use of engaging exercises on mobile devices presents an obvious match for a generation of users that has grown up with video games and cell phones The key to the apps are high fidelity interactive exercises that engage the learner aiding in retention of
information and may be particularly appropriate learning strategies for individuals born during the digital age Interactive exercises have been used to teach knowledge and skills that can be taught through repetition Apps also have the distinct advantage in that they can be produced rapidly on a limited budget and are designed to take minutes to learn a lesson Our Phase I Specific Aims is to
Specific Aim Develop HAZMAT themed prototype Apps for Paramedics EMTs for iPhone iPad and Android mobile devices for the following procedures Recognizing signs and symptom of exposure to hazardous substances and Selecting and using appropriate PPE
Specific Aim Evaluate the feasibility through usability testing with medical first responders
During Phase II we will develop apps for additional HAZMAT Content areas In addition the apps will be integrated into a Learning Management System that will enable instructors to incorporate into formal training Finally the system will be evaluated with respect to its abilityto improve medical responders HAZMAT skills and knowledge
PUBLIC HEALTH RELEVANCE The proposed project will enhance public health by improving HAZMAT training amongst medical first responders
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
- Simulations for Improving Medical Training for Cold Weather Injuries
- Improving Medical Training for Cold Weather Injuries with Haptic Virtual Reality Simulations
- Inexpensive Haptics Based Simulation of Military Medicine
- Advanced haptics simulation platform for improved nurse skills
- Anatomy-augmented visual training on mobile devices for rapid dissemination of best practices during pandemics
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
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