SBIR/STTR Research Award

SBIR Phase I: Web Application to Host Individual-based, Online Academic Competition

Award identifier 611569b8c36351549f21cae90fd7c903ca0e192e6eb40edaa035de1215a11457Awarding agency National Science Foundation

Award amount

$149,925

Program and phase

SBIR · Phase I

Award year

2016

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Interstellar Inc.
Proposal award date
2016-01-01
Contract end date
2016-06-30
UEI
JDNFQJJL6YX3
Solicitation number
Not reported
Topic code
EA

Research abstract

This SBIR Phase I project represents a new approach to online academic competition, one that may perhaps incite a shift in the market-based reform movement's present focus on increasing competition at the institutional level toward cultivating it at the grass roots level, that is, at the level of the individual student. Prevailing academic theory suggests that academic competition, well-structured, not only can lead to healthier peer dynamics but also to significant improvement in learning outcomes. Given the importance of mathematics to all fields of fundamental science and engineering, and the tendency of mathematics competitions to attract participants in greater number than other subjects, this project may well become a vital ally to the NSF mission. And if the structure of competition contemplated here proves sound, if students increasingly replace the remote/joystick in their hands with a textbook, or a Chromebook more specifically, the benefit to society in terms of a more educated populace could be substantial. Moreover, the commercial potential of this product may be greater than almost any other approach imaginable. From connecting two U.S. first graders studying arithmetic in a 1-1 match to hosting a Physics championship where high school students from around the world take part, the possible reach of this application is remarkable. The technical innovation contemplated in this proposal will mark a fundamental advance on existing, generally available web-based technology focused on the delivery of academic competition in two ways. First, it will allow students to identify opponents of similar academic ability and then schedule mutually convenient competitions with them fueled by multiple choice and fill-in-the-blank questions stored in the system, a content database eventually spanning every grade level and course. In addition, it will make possible the hosting of massive online competition events where potentially millions of students might log in simultaneously to compete for the title of champion of any given subject, first nationally and eventually world-wide. Going forward, special emphasis will be placed on mobile optimization in anticipation of the growing trend toward such devices, especially given the likelihood that student utilization of the proposed functionality will more often occur outside the classroom. The ultimate goal of this project is to emerge with a platform that leverages classic game mechanics to motivate students to learn.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

2 SBIR/STTR records share this UEI (2016–2019). Reported award amounts total $374,925. Reported amounts are not federal obligations.

Phases: Phase I

Agencies: National Science Foundation

Agency intelligence

National Science Foundation

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