SBIR/STTR Research Award

Body Games: Exploring Complex Systems Through Interactive Games by Leveraging the Diseases of Chronically Ill Children

Award identifier 6db65cedbd6d0853b8c00c21d48b11e4a60fc695d326a96d8a32746bc6362760Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$147,164

Program and phase

SBIR · Phase I

Award year

2015

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
Thrust Interactive, Inc.
Proposal award date
2015-09-01
Contract end date
2016-08-31
UEI
XUNZPGNMLQE1
Solicitation number
PAR14-325
Topic code
999

Research abstract

DESCRIPTION provided by applicant Chronically ill children are an underserved under represented and disadvantaged population with regards to education In addition to the childandapos s medical illness they are also at high risk for psychological problems One of the most common psychological problem areas is educational difficulties or academic and learning problems due to regular school absences for medical reasons Regular school absences put the child at an academic disadvantage Also complications from disease can result in learning disabilities or educational delays We see an opportunity to leverage their disadvantage a chronic and debilitating illness into a potential educational advantage providing motivation to learn about the systematic and scientific processes of their disease which can spark an overall interest in math and science Because of their chronic illness the hospitalized children are a captive audience for informal and complex systems learning using the math and science behind their disease We propose to develop a prototype digital game application that will consist of a small core set of models and activities that encourage children to ask questions and investigate the science behind their illness These games will develop specific science technology engineering and math STEM skills and provide an entry point to systems learning using the body as a model of a complex system We anticipate that this core set of models will be adaptable to address the ways different diseases affect the body In this way we can build upon what is personally meaningful to these children increasing their motivation to engage and learn about STEM topics Milestone Prototype Game Development Through paper and digital prototyping with both the internal team and our intended audience the game concept s macro and micro will be constructed leveraging a proven software development process that provides both upfront direction and a process for iterative development We will develop one body model and two small games built on that model Milestone Evaluate the learning and motivation Through observations interviews and conversation analysis we will evaluate the learning outcomes and changes to learning motivations through the use of the game Milestone Evaluate the potential for learning about systems thinking Through observations and interviews we will seek to see where children and their families are making connections between the two games and possibly fitting what they know through the games to other content about their disease Overview summary of Milestones The objective of the current proposal is to develop a prototype of one core game model and two activities that can be incorporated into this game model These activities will be based upon sickle cell anemia and be tested with children with sickle cell anemia and their families Our goal is to initially focus on one game model and one disease Successful completion of this project will provide a platform technology that will be used to create a suite of games addressing how we can leverage different childhood illness for STEM and systems thinking learning PUBLIC HEALTH RELEVANCE Children with chronic illnesses frequently miss school and may have limited opportunitie for informal learning such as afterschool activities Digital games may be an oppotunity to engage these young people outside of school However designing digital games that appeal to a wide range of children can be difficult particularly when educational games are competing with entertainment games for their time This project investigates leveraging the childrenandapos s illness as a personally meaningful content area for educational games These digital games will allow children to explore science and technology and serve as a platform for research on motivation to learn and technology adaptability in the field of learning sciences and educational technology

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

2 SBIR/STTR records share this UEI (2015–2018). Reported award amounts total $1,627,726. Reported amounts are not federal obligations.

Phases: Phase II, Phase I

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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