SBIR/STTR Research Award

Knee-Biofeedback Rehabilitation Interface for Game-based Home Therapy (KneeBRIGHT)

Award identifier f5b9c58c2e9628bc6d26ccace57c9162acadb40dea332c028029245daaeabb56Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$224,925

Program and phase

STTR · Phase I

Award year

2015

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
BARRON ASSOCIATES, INC.
Proposal award date
2015-09-01
Contract end date
2016-08-31
UEI
C8FUKQKC9JB4
Solicitation number
PA14-072
Topic code
NIAMS

Research abstract

DESCRIPTION provided by applicant The Knee Biofeedback Rehabilitation Interface for Game based Home Therapy andquot KneeBRIGHTandquot system combines electromyography EMG biofeedback with video game therapy VGT to provide knee osteoarthritis OA patients with an engaging effective tool for conducting rehabilitation exercises at home KneeBRIGHT aims to motivate patients with knee OA to conduct regular muscle strengthening exercise through an engaging EMG driven video game therapy The system combines wireless EMG electrodes that are convenient for patients to use in a home setting with software that provides automated guidance through targeted and progressive exercise routines Importantly these exercises are presented to the patient in the form of fun and engaging games to promote a positive experience and encourage continued adherence Problem to be Addressed OA is the leading cause of disability in the U S Rehabilitation through quadriceps strengthening is a well established treatment for patients with OA of the knee but necessities of cost containment and lack of access to rehabilitation centers result in many patients being advised to perform these exercises at home When left unsupervised patients are faced with two challenges lack of guidance of trained clinicians who in the clinic optimally adjust protocols and resistance levels for functional improvement and lack of engagement during repetitive exercises that most individuals find boring Long Term Goal Improve knee OA rehabilitation outcomes through effective and efficient delivery of care Phase I Hypotheses The STTR Phase I program will test the hypotheses that patients performing exercise routines using KneeBRIGHT will achieve equivalent muscle activations compared to a conventional EMG biofeedback system and exhibit increased engagement compared to the conventional system Phase I Summary Barron Associates Inc award winning innovators in video game therapy has partnered with the University of Virginia for this STTR Phase I program to demonstrate feasibility and usability of the KneeBRIGHT system The specific objectives of the Phase I program are to develop the Phase I prototype KneeBRIGHT EMG modules develop the Phase I KneeBRIGHT game software perform pilot testing of muscle activation and engagement levels when compared to a conventional system with knee OA patients in a laboratory environment and analyze the results of the pilot study Successful prototype development along with the pilot study in Phase I will lay the foundation for the Phase II effort which will include development of a commercial product including an interactive patient clinician interface and formal evaluation of the KneeBRIGHT systemandapos s efficacy for improving adherence and clinical outcomes Impact The system will have a significant overall impact on public health by increasing patient adherence to home exercise routines and thereby reducing pain symptoms restoring physical function and ultimately improving quality of life for patients with knee OA PUBLIC HEALTH RELEVANCE The proposed Knee Biofeedback Rehabilitation Interface for Game based Home Therapy andquot KneeBRIGHTandquot system aims to motivate patients with knee osteoarthritis to conduct regular muscle strengthening exercise through an engaging EMG driven video game therapy KneeBRIGHT promises to enhance rehabilitation by increasing functional recovery through physical practice of evidence based exercise routines promoting adherence through fun games and performance feedback providing a low cost option for at home therapy creating reliable tracking mechanisms for patient activity and functional status and increasing access to care in remote underserved areas

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

331 SBIR/STTR records share this UEI (1987–2025). Reported award amounts total $130,507,041. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Defense, Department of Health and Human Services, National Aeronautics and Space Administration, Department of Commerce, Department of Education, Department of Energy

Contractor profile

BARRON ASSOCIATES, INC.

Historical federal award activity, when published, is on that contractor profile. Matched by UEI only.

Agency intelligence

Department of Health and Human Services

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