SBIR/STTR Research Award

SBIR Phase I: An augmented learning platform for mobile devices

Award identifier 56e205b180fdbda62fcea9b63dd22e2482e84d3297a4b21eeebe6f04cbe05cb0Awarding agency National Science Foundation

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2015

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
LIGHTUP, INC.
Proposal award date
2015-07-01
Contract end date
2016-06-30
UEI
FZ57JWSULZY2
Solicitation number
Not reported
Topic code
EA

Research abstract

This SBIR Phase I project will develop and test the software foundation for a novel augmented learning platform enabled by today's mobile devices. While research has shown that project-based learning is crucial for children to understand science, technology, engineering and math (STEM) topics, it currently requires knowledgeable facilitators providing guidance to be effective. This greatly limits the feasibility of project-based learning in schools, homes and informal learning environments. Augmented learning platforms hold the potential to change this, but are not widely deployed because they typically require expensive and unwieldy table top displays. The technology being developed in this project turns any mobile device into an augmented learning platform, transforming ordinary hands-on learning environments into interactive experiences by enhancing them with digital information. This project aligns with the National Science Foundation's mission to support science and engineering education at all levels by developing a novel educational platform that opens up STEM topics to all children, regardless of their prior experience or learning environment. The smart education and learning market is valued at $122 billion (2014), meaning that the commercial success of this U.S.-based company selling through U.S. schools and retailers will positively impact both domestic tax revenue and jobs. The augmented learning platform that will be developed in this project will enable project-based learning at an unprecedented scale. The platform will perform three tasks. It will employ computer vision to detect electronic circuits and convert them into a graph data structure. Then, it will use artificial intelligence and simulation to analyze the resulting graph data structure. Finally, it will provide feedback to users with an augmented reality overlay within a few milliseconds. The goal of the research is to develop and test this platform with the company's current users by integrating it into an electrical engineering tutor app and evaluating their engagement and learning outcome compared to pure hardware or software systems that teach engineering concepts. The system will initially be tested with data from automated mobile analytics tools from a wide-scale deployment to current users of the electrical engineering tutor app. In the future, the underlying technology can work with any subject that produces a graph data structure for analysis. The novel platform in this project enables every mobile device to be a learning platform, giving millions access to project-based learning.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

4 SBIR/STTR records share this UEI (2015–2020). Reported award amounts total $2,000,000. Reported amounts are not federal obligations.

Phases: Phase II, Phase I

Agencies: Department of Education, National Science Foundation

Agency intelligence

National Science Foundation

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