SBIR/STTR Research Award

SBIR Phase I: Minimum Viable Product Haptic Motion Controller for Consumer Virtual Reality

Award identifier f4339ac3368651e4c2d96bac3ab7e46336dc0aa5cdd76c26d45e0b9065338506Awarding agency National Science Foundation

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2015

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
TACTICAL HAPTICS, INC.
Proposal award date
2015-01-01
Contract end date
2015-09-30
UEI
GLPXCP66TKF4
Solicitation number
Not reported
Topic code
EW

Research abstract

The broader impact/commercial potential of this project will be seen across a broad number of applications. These applications include virtual reality and video games, as well as, physically interacting with computer-aided design (CAD) or medical models; creating interactive chemistry models; experiencing physics simulations; bringing engineering curriculum for STEM (Science Technology Engineering Math) training to life; and better connecting a surgeon to a medical procedure during minimally invasive surgery. Imagine if instead of interacting with a CAD or molecular model with a computer mouse, it was inexpensive enough that you could use the developed haptic device to grab the model within a 3D environment and pull on it to feel the strength of fasteners or molecular bonds. While these interactions can already be portrayed with desktop interfaces like Novint?s Falcon force feedback device, our technology could do this at a much lower price point and could also be used in large workspace applications like playing video games or exploring in VR a home living room. This project will also contribute to the understanding of the human perception of touch. This project relates to the technology area of ?Human Assistive Technologies and Bio-related Robotics? and the consumer electronics market segment. This Small Business Innovation Research (SBIR) Phase I project seeks to meet the market demand for intuitive, immersive, and inexpensive haptic technologies. This demand has been fueled by the renewed interest in virtual reality (VR) with the availability of inexpensive 3-dimentional (3D) head-mounted displays (HMDs). Current haptic interfaces are either too expensive and have limited workspaces or are too crude to portray force/torque interactions. The company hypothesizes that it can create an ungrounded haptic motion controller that can emulate force feedback at a price that will be viable for consumer virtual reality. This research will utilize tactile shear feedback within the handle of a game controller interface. Actuators within the controller will apply friction and shear forces to the user?s hand, which will in turn be driven based on simulated interaction forces from a VR physics engine. This will create an integrated haptic experience that will connect the user to the virtual environment.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

3 SBIR/STTR records share this UEI (2014–2016). Reported award amounts total $1,024,280. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: National Science Foundation, National Aeronautics and Space Administration

Agency intelligence

National Science Foundation

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