SBIR/STTR Research Award

SBIR Phase I: An Interactive 3D Game of Evolutionary Robotics for STEM-based Education

Award identifier d9f2e04bc89305267837be6c36fa1103b48565d12adc7e22523da6bf51769fc5Awarding agency National Science Foundation

Award amount

$149,936

Program and phase

SBIR · Phase I

Award year

2014

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Xemory LLC
Proposal award date
2014-07-01
Contract end date
2014-12-31
UEI
Not reported
Solicitation number
Not reported
Topic code
EA

Research abstract

The SBIR project aims is to excite high school and middle school children about the possibility of working in a STEM-related career. According to the National Center for Education Statistics there are 47 million students enrolled in K-12, with 29 million in middle or high school (6-12). Inspiring and engaging these students in STEM is a key component of the President?s ?Educate to Innovate Initiative?. This project will produce a low-cost computer game designed to heighten interest in STEM-related careers among these students by engaging them in game play and interactive design of robotic controllers and robot body-parts while they apply principles of mathematics, biomechanics, neuroscience and computer science. With distribution through direct internet download and through major app stores, this product taps into the commercial gaming industry with revenues of over $14B annually according to the NDP Group. Partnering with local high schools and university researchers, the project will advance our understanding of how to balance the challenge of gaming with the rewards of learning. This SBIR project proposes to deliver a software game product for Science, Technology, Engineering, Mathematics (STEM) education in the area of evolutionary robotics. The project will explore the use of Interactive Evolutionary Algorithms (IEAs) to evolve the behavior of simulated robots. In collaboration with experts in evolutionary robotics and evolutionary algorithms, the project team will measure the effectiveness of using IEAs as compared to non-interactive simple genetic algorithms and direct controller programming. With an IEA the user influences the direction of evolution through user demonstration. This method can significantly reduce evolutionary time through the search space and provides a more hands-on approach to evolutionary robotics, continually engaging the student user during the design and simulation process. The project will also investigate the use of scaffolding to physically support the robot during the evolutionary process. The physical supports are removed over evolutionary time, gradually increasing the difficulty of the task as the robot evolves, until the robot can walk or run unassisted.

Technology keywords

Not reported

Agency intelligence

National Science Foundation

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