SBIR/STTR Research Award

SBIR Phase I: Inquiry-Based, Ecology-Themed Game for Elementary School Students

Award identifier 08dc1b00c159a99887f596828735be84205fde4a3979d381efe9ab24851a7b44Awarding agency National Science Foundation

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2013

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Budding Biologist
Proposal award date
2013-07-01
Contract end date
2014-02-28
UEI
Not reported
Solicitation number
Not reported
Topic code
EA

Research abstract

The innovation proposed is to develop a video game for elementary school teachers and students using inquiry-based learning to demonstrate interdependencies in ecological systems. High-quality science teaching tools are needed because the US is ranked 17th in science education among developed nations (PISA 2009), which may be in part due to lack of teacher training in science (Roehrig et al. 2011). The proposed video game will allow teachers, regardless of science background, to create customizable microhabitats (i.e., islands) with different geographical features. Players will be prompted to use observation and experimentation to determine the optimal combinations of organisms that will thrive in their virtual world. The game will encourage players to ask questions, experiment, analyze, and solve problems in an interactive virtual environment. The aim of this project is to enhance children's natural curiosity while teaching them scientific reasoning, and to develop in them analytical process and thinking skills necessary for solving multiple-variable real-world problems. The development of these skills will ultimately promote interest in science, technology, engineering and mathematics (STEM) professions. The broader/commercial impact is increasing student interest in STEM professions by filling a market niche that is currently empty: ecology-themed video games for elementary school students. In a technically competitive world, U.S. educational systems must aggressively focus on teaching our youngest to understand and use scientific thinking. Local teachers, children, and parents will work with our programmers to have significant input into the game design. It is crucial to consider the difficulties that elementary educators face when teaching science, since teachers will take the lead in presenting this game to their students in the classroom. Furthermore, the video game will offer a way for schools that may not have ready access to outdoor areas (e.g., urban schools who enroll a disproportionately large number of minority students underrepresented in STEM professions) to conduct hands-on experimentation and to design and test ecological experiments in a virtual environment. There are currently no video games on the market that teach elementary school students ecological concepts while training them to think like a scientist. This lack of commercial competition, paired with a need for additional science resources in schools, indicates a commercial market opportunity for this video game.

Technology keywords

Not reported

Agency intelligence

National Science Foundation

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.