SBIR/STTR Research Award

Game-Based Interactive Life Sciences

Award identifier 7669f0f340e700ec2609752026bd398cb1fc55239a164d6e58a3c8e4002cebcdAwarding agency Department of Education

Award amount

$739,376

Program and phase

SBIR · Phase II

Award year

2010

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Award details

Awarding agency
Department of Education
Branch
Not reported
Recipient company
Filament Games, Llc
Proposal award date
2010-11-28
Contract end date
2012-11-27
UEI
QD9NKDNMCL94
Solicitation number
Not reported
Topic code
Not reported

Research abstract

Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning disabilities – struggle to make adequate progress toward science standards. This problem is particularly manifested in middle school students where these reports indicate that there is a decline in student achievement on science outcomes.Researchers hypothesize that difficulty comprehending complex expository texts prevents some students from grasping key foundational principles or breaking down common misconceptions. The purpose of this project is to create a suite of high-impact life science games to facilitate deeper conceptual understandings of the science inquiry process among middle school students and, especially among struggling learners. The final product will include six life science computer games on topics including cells, heredity, evolution, bacteria, plants, and the human body.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

9 SBIR/STTR records share this UEI (2010–2019). Reported award amounts total $3,644,771. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Education, National Science Foundation

Agency intelligence

Department of Education

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