SBIR/STTR Research Award

Micro Games for Cyber Threat Awareness

Award identifier c35a44fad8c03f652ac9882c236b2bdd31357d241b43c95709b0fea16ee061c9Awarding agency Department of Defense · Air Force

Award amount

$745,536

Program and phase

SBIR · Phase II

Award year

2010

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
Wombat Security Technologies
Proposal award date
2010-09-09
Contract end date
2012-10-09
UEI
Not reported
Solicitation number
2008.3
Topic code
AF083-032

Research abstract

The goal of this SBIR Phase II proposal is to develop a web-based platform that (1) hosts a collection of micro games for cybersecurity awareness and training; (2) simplifies the development of micro games by maximizing re-use of functionality; (3) helps administrators manage and deploy micro games; and (4) helps analysts assess readiness through a suite of tools for analytics. In Phase I, we explored this design space, developing the requirements for this platform as well as several interface prototypes. We also developed an interactive prototype of a new micro game named Anti-Phishing Phyllis. For Phase II, we will refine Anti-Phishing Phyllis and prepare it for commercial use. We will also develop a robust version of the platform for micro games. Our team is comprised of three computer science faculty from Carnegie Mellon University who co-founded Wombat Security Technologies to commercialize their research in anti-phishing. Part of this research was in developing fun and effective training to protect people from phishing scams, the most successful of which has been a game played over 100,000 people with scientific results demonstrating its effectiveness. As of this writing, the game has been licensed for use by several hundred thousand users. BENEFIT: Organizations often do not have the time to choose between a variety of training options, or deal with the integration and deployment overhead associated with individual training modules. A training platform that facilitates the development and deployment of compelling training games reduces this hassle for organizations, thereby making cyber security training more cost effective. In addition, our work will offer five additional benefits. First, it will make it easier for end-users to educate themselves through a variety of games for security training and assess how they are doing. Second, it will make it simpler for developers to deploy security training games, by providing support for common features. Third, our platform will provide a single centralized location for administrators, rather than having to manage and configure each game individually. Fourth, our platform will make it easier for analysts to assess how an organization is doing with regards to security training and retention. Fifth, our platform, coupled with a large set of games for security training, will lead to better and more effective security training for individuals, thus leading to better overall preparedness for an organization. Our existing anti-phishing game is in use across a broad variety of organizations, including those in finance (e.g. Depository Trust and Clearing Corporation, TD Ameritrade, Banca Popolare di Sondrio), government (e.g. US Department of State, US Department of Energy, BBB, Florida Department of Transportation), schools (e.g. Carnegie Mellon University, University of Buffalo, Dalhousie University), health care (e.g. Children Hospital Los Angeles), ISPs (e.g. Portugal Telecom), and others (e.g. Booz Allen Hamilton, Transplace, CERT Japan). However, the cost of developing a single game remains high, and the cost of deploying individual games may deter organizations from acquiring a comprehensive suite of cyber security awareness and training solutions. Through the new platform we propose to develop and validate under the proposed SBIR grant, we expect to significantly reduce the development and deployment costs and time associated with the introduction of new games. With cyber security threats continuing to evolve quite rapidly, this is critical if one is to ensure that training material remains current and accessible to a broad range of organizations rather to the select few who can afford the necessary investments today.

Technology keywords

Not reported

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Agency intelligence

Department of Defense

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.