SBIR/STTR Research Award

Participant Tracking in Immersive Training and Aiding Environments

Award identifier 56f41fe85fe1737cb053d709873795bc3992b9e5551ed2e5316109c86a7e5cfdAwarding agency Department of Defense · Air Force

Award amount

$99,394

Program and phase

SBIR · Phase I

Award year

2008

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Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
INTERSENSE, INC.
Proposal award date
2008-01-11
Contract end date
2008-11-11
UEI
Not reported
Solicitation number
2007.3
Topic code
AF073-011

Research abstract

Large volume, immersive simulation environments provide a compelling way to train and simulate operational systems. To provide realism to these training scenarios, tracking the absolute location (both position & orientation) of both the player under training and the devices that the player must interact with becomes paramount. In multi-user training environments, each player must also know the absolute locations of the other players for a successful training mission. In immersive Virtual Reality (VR) training with multiple users in a fixed environment, the absolute position and orientation of the head, weapon or virtual handheld devices (i.e. virtual binoculars) are not as important as resolution, latency and weight. For Augmented Reality (AR) training, the position and orientation of the display needs to be tracked accurately relative to the same world coordinate system in which objects in the environment are mapped. We are proposing autonomous tracking solutions that offer a wireless and networkable approach to instrumenting multiple players and devices in an indoor environment with minimal tracking reference infrastructure. Differing from Military Operations in Urban Terrain (MOUT) type tracking approaches, the proposed solutions will meet or exceed “AR-type” tracking accuracies of 0.1 degree in angle and 3 mm in position.

Technology keywords

Not reported

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Agency intelligence

Department of Defense

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