SBIR/STTR Research Award

Adaptive Artificial Intelligence for Next-Generation Conflict Simulation

Award identifier 6bbc9b3a8cd55e4a6fbfde82adb066e6cd4740cdac50271c5eeea002b5ee437aAwarding agency Department of Defense · Air Force

Award amount

$748,370

Program and phase

STTR · Phase II

Award year

2004

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Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
HPS Simulations
Proposal award date
2004-07-06
Contract end date
2006-07-06
UEI
Not reported
Solicitation number
Not reported
Topic code
AF03T022

Research abstract

Computer wargames and combat simulation software has reached a very high level of comprehensiveness and sophistication in terms of modeling fidelity and accurate results. The recently released simulation titled Point of Attack-2, in particular, affords users a very powerful combat simulation package in a desktop PC environment. At the same time, however, the increased complexity of the system makes a reasonably competent and challenging AI more important than ever, principally because the complexity makes operating the game much more difficult for human players. Thus, in order for the program to be accessible, let alone entertaining and enjoyable, the AI must be capable of "assisting" the player in a wide range of situations. Competent AI additionally serves the function of making the game more realistic by taking control away from players in certain appropriate situations and having units act reasonably (as when units run or take cover, or retreat without explicit orders), and also providing users of the software with an effective training and learning tool. By being able to act like a live human opponent would, players can see the results or their actions and strategies in a much more realistic "real-world" environment, without the time, resources, or personnel required for a multi-human player situation.

Technology keywords

Not reported

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Agency intelligence

Department of Defense

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