SBIR/STTR Research Award
Development of High-Resolution Virtual Terrain for Use in a Motion-Based Simulator with an Image Generator
Award amount
$118,493Program and phase
SBIR · Phase IAward year
2004Award details
- Awarding agency
- Department of Defense
- Branch
- Army
- Recipient company
- REALTIME TECHNOLOGIES, INC.
- Proposal award date
- 2003-12-16
- Contract end date
- 2004-06-15
- UEI
- Not reported
- Solicitation number
- 2003.2
- Topic code
- A03-224
Research abstract
Visual Simulation, training, and virtual prototyping platforms demand ever increasing fidelity. Visual cues such as specular highlights and distinguishable surface contour must be presented to offer a sense of realism in the environment. Use of the visual database for a "glass smooth" terrain database does not provide adequate high frequency queues in motion and haptic feedback subsystems. Realistic surface roughness characteristics must be captured and used throughout the simulation system. This proposal will demonstrate the feasibility of generating, integrating, and overlaying high-frequency roughness characteristics onto both the visual database and in the terrain database. The use of bump mapping and Phong illumination will be investigated as methods of increasing scene realism.
Technology keywords
Not reported
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.