SBIR/STTR Research Award

Virtual Reality Cue Reactivity for Alcohol Dependence

Award identifier 47adad049c73649af16d53af9c5f010dd2a9bc1e6faaee51144e9a8bfeb5ea5aAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$149,903

Program and phase

STTR · Phase I

Award year

2004

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
VIRTUALLY BETTER INC
Proposal award date
Not reported
Contract end date
Not reported
UEI
U3YHM5TMMCZ9
Solicitation number
Not reported
Topic code
Not reported

Research abstract

DESCRIPTION (provided by applicant): Advances in Virtual Reality (VR), and the integration of realistic video images into VR environments, are being used to create usable simulations that are being employed clinically for the treatment of anxiety disorders. VR technology allows repeatable, controlled, convenient, and confidential exposure to various situations. Laboratory cue exposure studies combined with coping skills training have shown promise as an adjunct treatment for substance abuse disorders, though to date these treatments have not become widely used. This study will develop and test the feasibility of a virtual reality cue reactivity system (VRCR-AD) in alcohol dependent persons. The proposed VRCR-AD for alcohol dependence combines the advantages of VR with specific alcohol cues, environments, related social interactions, and other associated stimuli in the safe, confidential and controlled lab (or office) setting. Integrating video images into VR environments allowing exposure to complex cues expands traditional cue-exposure (reactivity) approaches and seeks to eliminate hard to quantify imaginal and cumbersome role-playing scenarios in treatment. VRCR-AD also offers opportunities to standardize, compare and evaluate clinical cue exposure in substance abuse research. The development of four active cue exposure scenes and a neutral hall way (in which craving questions can be answered) are proposed herein. The VRCR-AD consists of inanimate objects, audio, and visual cues associated with alcohol consumption integrated into an interactive computer based system for utilization in substance abuse treatment and research. Effects of the VRCR-AD experience will be evaluated in a group of 40 alcohol dependent participants. Assessment of craving and physiological arousal (heart rate, skin conductance, and respiration) associated with various drinking scenes during exposure to such VR scenes will be conducted. The long-term goal is to develop and test the VRCR-AD, so that affordable, commercial, turnkey, VRCR-AD systems for substance abuse treatment programs, individual therapists, hospitals, and drug abuse researchers for alcohol and other drugs of abuse are available.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

38 SBIR/STTR records share this UEI (1998–2024). Reported award amounts total $22,159,094. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

Back to SBIR/STTR Research Awards

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