SBIR/STTR Research Award

Immersive Escape Room Gamification: Transportation Hazmat Incident (iERG)

Award identifier 2c010e43f8a5a90b18de92d222e0da224b78b120718ebe2dece1f7a1eba0b273Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$99,683

Program and phase

SBIR · Phase I

Award year

2025

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
MetaMedia Training International, Inc.
Proposal award date
2025-07-17
Contract end date
2026-06-30
UEI
Z5LLU2F5MPE3
Solicitation number
ES24-003
Topic code
R

Research abstract

Abstract The transportation industry faces significant risk to health, safety and property during the shipping, handling, storage, and disposal of hazardous materials (hazmat). The United States transports approximately one million shipments of hazardous materials daily, accounting for about 12% of the country's total freight tonnage (U.S. Department of Transportation, 2022). If not handled properly, exposure to hazardous materials can cause harm to the human health and the environment, resulting in respiratory issues, skin irritation, and even death. Strict protocols, adequate training, and proper safety gear are essential for minimizing risk when working with and around hazardous materials. Traditional training methods often fail to engage workers or adequately prepare them for real-world scenarios. Additionally, Hispanic workers are disproportionately impacted from occupational exposure to chemicals resulting in injuries and fatalities. To address this critical need to improve workplace safety with innovative methods, we propose the development of: Interactive Escape Room Gamification: Transportation Incident (iERG), an awareness level training program utilizing an immersive educational escape room formatted in both English and Spanish, bridging the language barrier and ensuring that more workers have access to vital safety information and training. iERG is a virtual escape room, scenario-based experience in which learners are challenged to locate clues, solve puzzles, and accomplish tasks while racing against the clock to safely escape a hazmat situation. This unique approach combines the thrill of an escape room with rigorous hazmat training, creating an engaging and effective learning environment. This simulated escape room transforms a complex hazmat situation into a game-based learning training program. Game-based learning improves the quality of the educational process through motivational interaction (Cordova & Lepper, 1996) with educational escape rooms in particular showing positive learner outcomes, perceptions, and engagement Eukel & Morrell, 2021). iERG will be designed to simulate a realistic awareness-level hazmat situation, requiring users to apply their knowledge and skills to solve puzzles, make decisions, and successfully "escape" the hazmat scenario. The interactive nature of the escape room enhances retention and understanding of hazmat protocols, while also fostering teamwork and communication skills among participants. The prototype will include a detailed scenario of a hazmat incident in both English and Spanish, tailored to the specific needs of transportation and warehouse workers. We will collaborate with the Freight Division of the International Brotherhood of Teamsters (IBT), transportation experts and safety professionals to ensure the training is both accurate and thoughtfully designed to meet educational objectives and enhance the overall safety and preparedness of transportation workers when faced with a hazmat situation.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

15 SBIR/STTR records share this UEI (2004–2025). Reported award amounts total $2,696,172. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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