SBIR/STTR Research Award

IGF OT IGF BASE AWARD VIRTUAL REALITY FOR MOBILE PAIN CONTROL POP N DA

Award identifier eed9314975cfd8652f090989bc1c570c98e5cf2c90fbb164fdc53bc823884620Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2016

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
MEDIA REZ LLC
Proposal award date
Not reported
Contract end date
Not reported
UEI
SSGZSLPM3ND6
Solicitation number
Not reported
Topic code
NIDA

Research abstract

Opioids are useful in managing pain but opioid dependence is a major problem in U S and globally with severe consequences for people and society Estimates of the total overall costs of substance abuse in the United States exceed $ billion annually of which $ billion is for illicit drugs Non pharmaceutical approaches to fighting pain are vital and would be especially useful as a highly portable intervention that can be taken to patient s homes Virtual Reality VR for pain management is a new area with significant potential as seen in the pioneering work of Hunter Hoffman of the University of Washington Human Interface Technology laboratory who cooriginated the new technique of using immersive VR for pain control in However these early systems did not have a high degree of portability requiring a room full of equipment Very recent developments in VR technology allow a high level of immersion with equipment as small as a laptop with a headset and controller and in some cases just a headset and controller This portability is a breakthrough that could bring the pain reduction of VR to patient s homes with a health provider like a nurse or nurse practitioner travelling to the patient s home for each session More interestingly the health practitioner could possibly visit the patients once to leave the VR headset and after that work with the patient remotely via Virtual Reality telemedicine If virtual reality experiences could be developed that could be shown to assist with pain management that would constitute a major advance Further if the systems could be made portable enough to be taken to patients in their homes that would be a greater advance And if patients found them engaging wearable and acceptable overall this would predict practical feasibility of implementation and utilization in real world treatment settings

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

13 SBIR/STTR records share this UEI (2013–2025). Reported award amounts total $8,612,549. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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