SBIR/STTR Research Award

SparkSense: Encouraging Tweens to Explore STEM Content Online

Award identifier fb4e0416398ecdc3f6d6b86195204c22fa4c6986468db623c8b07014f3c1d233Awarding agency National Science Foundation

Award amount

$149,969

Program and phase

SBIR · Phase I

Award year

2010

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
SparkSense
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
NSF 09-541
Topic code
EA

Research abstract

This Small Business Innovation Research (SBIR) Phase 1 research project focuses on the development of a game-like Web solution that helps parents encourage tweens, ages 8-12, to use educational content online. Today's tweens spend a lot of time playing games online. A Project Tomorrow study found that only 3% of elementary school students say they do not play video games. This statistic is deeply troubling to many parents. In fact, research indicates that most parents worry more about the impact media, including video games, have on their children than they do about drug use or sexual activity. The project outcome is a Web-based, game-like solution that helps parents encourage and motivate tweens to become consumers of existing educational Web content. Additionally, the project aggregates content from trusted partners and provides a novel incentive system to 'spark' interest in STEM subjects. The research objective is to determine whether the project's tools and interface offer sufficient motivation to stimulate increased interest and learning online. The project will focus on STEM content and will aggregate that content from previously funded NSF projects. Eventually, the project outcomes can be used to address other disciplines and societal issues. The project's 'trending functionality' will also help parents and children find and expand interest in STEM topics. For example, a parent whose child demonstrates a consistent interest in dinosaurs may not realize how that interest is related to geology and archeology. The algorithm enables that connection and will suggest new challenging activities. Parents will also receive: information about how to discuss and encourage their children's growing interests in STEM subjects; alerts about regional events, such as museum visits and whale watches; and suggestions regarding suitable books and educational products.

Technology keywords

Not reported

Agency intelligence

National Science Foundation

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.