SBIR/STTR Research Award

Child'sPhysical Activity/Cancer Prevention Video Game

Award identifier 54c52ba7b9137fbcbb8b63ceb4d693e6838b345f6c340d65de829a5debf48c45Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$99,577

Program and phase

SBIR · Phase I

Award year

2006

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
COMMGRAPHICS INTERACTIVE, INC
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
PHS2006-2
Topic code
Not reported

Research abstract

DESCRIPTION (provided by applicant): This project proposes a new kind of videogame that addresses the National Cancer Institute's goal of helping children increase physical activity to reduce cancer risk. The game will 1) be so engaging that middle school children will choose to play it for entertainment, 2) utilize a specially designed game controller, the Physical Activity Controller (PAC), so that playing the game provides exercise comparable to a brisk walk, and 3) integrate the physical activity into the storyline and the game play activities so that the physical activity enhances the gaming experience and will not deter children from playing the game. The design strategy draws from diverse groups including 1) advisory boards of children and parents; 2) physical science experts; 3) learning and health behavior experts; and 4) a creative and technically proficient team of game developers. The inclusion of children, parents, educators and health professionals insures that end users of the game are involved in the game design from the beginning of the project. The PAC will be adapted from existing and emerging game control technology. Phase I will develop the fundamental concepts for the PAC and the game design that integrates physical activity into game play. Phase I will produce a prototype of the game and of the PAC. Feasibility evaluation includes formative and summative assessment 1) of the game concepts, 2) of the prototype videogame's appeal to children; and 3) of physical activity during prototype game play. The project leverages experience and knowledge gained from developing previous learning video games, including an SBIR video game project. The physical activity game will extend the innovative use of compelling video gaming to help children choose physically active entertainment over sedentary activities, thereby improving public health by reducing the risk and negative effects of chronic diseases including cancer. In addition, the principles developed in the project can be applied to other video game development, thus reducing the negative effects of sedentary activity associated with traditional video game activities.

Technology keywords

Not reported

Agency intelligence

Department of Health and Human Services

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