SBIR/STTR Research Award

See It, Be It: Interactive Technology to Increase School Engagement and Prevent D

Award identifier 6a42b5ad04c4efd84dbdcd3e80912ef0ade15af8349e0efe9e34134005f9d4ceAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$148,015

Program and phase

SBIR · Phase I

Award year

2012

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
3-C INSTITUTE FOR SOCIAL DEVELOPMENT INC
Proposal award date
Not reported
Contract end date
Not reported
UEI
QT46HLX3AQJ5
Solicitation number
PA11-096
Topic code
NIMHD

Research abstract

DESCRIPTION (provided by applicant): Although high school success and completion are among the most important determinants of future life outcomes, over half a million adolescents in the United States drop out of school each year. School dropout has negative individual (e.g., increased likelihood of risky behaviors and decreased annual earnings) and societal repercussions (e.g., greater dependency on social services). African American and Latino youth, particularly those represented in lower socioeconomic status (SES) groups, are more likely to drop out of school than their White and higher SES counterparts. Research suggests that youth at risk for dropping out of school may not understand the link between current school performance and future success and, as a result, do not place a high value on school achievement. The proposed SBIR project, See It, Be It, will develop and test an innovative intervention that aids youth in forming school-based possible selves (i.e., cognitive representations of an individual's aspirations and goals). See It, Be It offers interactive softwar through which students create personalized stories about their short and long-term goals and the strategies needed to meet these goals. By creating stories and visualizing their successful school-based possible selves, students will better understand the link between current school performance and future success, and their cognitions about educational utility will change. Phase I will accomplish three aims: (1) create the Phase I prototypeincluding one storyline, sample technology components such as an Online Implementation Center (OIC), and accompanying implementation materials (i.e., manual for school professionals); (2) assess prototype feasibility with school professionals (n=30) and both feasibility and pre-post knowledge gained with youth at risk for dropping out of school (n=20); and (3) establish the Phase II development plan based on Phase I findings. Phase I research is expected to demonstrate strong support for the proposed product. With this foundation, Phase II full product development will include a randomized trial examining treatment effects for (1) students' classroom engagement, (2) academically focused cognitions, and (3) academic self-concept. Through Phase II testing, the proposed product is expected to effectively increase students' classroom engagement, academically-focused cognitions, and academic self-concept. This intervention product will yield a valuable and cost-effective resource for school professionals and at-risk youth thereby addressing large market demands, and has the potential to make a significant impact on the lives of youth at risk for school dropout and on society, in general. PUBLIC HEALTH RELEVANCE: In the United States alone, approximately 7,000 students drop out of school each day. School dropout poses serious individual and societal risks. Dropouts obtain lower skilled and lower paying jobs than high school graduates and are more likely to report drug use than those who complete high school. Additionally, school dropouts make up the majority of welfare recipients and prison inmates. The substantial risk associated with dropping out of school has led to a critical public health need that must be addressed through the development and dissemination of effective treatment programs. The President of the United States designated 900 million in FY 2011 to help low-performing high schools decrease their dropout rates, underscoring the critical need to address this public health crisis. To date, mostdropout interventions have focused on high school students. Research suggests that school disengagement begins well before high school. Also, while many of these programs offer mentor support and tutoring, once the program ends, students often revert to their original and often negative beliefs about academic success and school utility. The proposed SBIR project will address the shortcomings of current dropout intervention programs by developing and testing a specialized computer- based intervention for at-risk middle school youth. One of the primary goals of the intervention is to influence the cognitions youth hold about the utility of school. The proposed product will also significantly increase at-risk students' classroom engagement and academic self-concept.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

89 SBIR/STTR records share this UEI (2002–2025). Reported award amounts total $47,626,018. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Health and Human Services, Department of Education

Agency intelligence

Department of Health and Human Services

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.