SBIR/STTR Research Award

Social Skills Intervention for Adolescents with High Functioning Autism/Asperger

Award identifier 4a2eeb69c474ab28e5a1c682ae73d4e1acf4557940483c8ada844cdda3b0ebfdAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$199,000

Program and phase

SBIR · Phase I

Award year

2007

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
VIRTUAL REALITY AIDS, INC.
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
Not reported
Topic code
Not reported

Research abstract

DESCRIPTION (provided by applicant): Autism is a complex neurological disorder that affects 1.5 million individuals in this country. Inappropriate social interactions, one of the deficits common to individuals with autism, cause a myriad of negative outcomes including poor functioning in other areas and limited employment and personal options. Structural and functional abnormalities within the neural system are postulated to be part of the deficit in 'social intelligence', independent of general intelligence, identified in children with this disorder. Training intervention programs, when based on researched treatment methods that address this social intelligence component, can ameliorate these problematic behaviors in children with high functioning autism and Asperger Syndrome (HFA/AS), disorders often grouped in the autism spectrum. We have joined forces with the TEACCH program (Treatment and Education of Autistic and related Communication-handicapped Children) in the Department of Psychiatry at the University Of North Carolina School Of Medicine and DigitalSpace, the oldest virtual worlds social networking platform, to propose a motivating intervention program called MeetMe. MeetMe augments conventional assimilation instruction therapy methods with virtual reality-based social networking and multimedia compensation techniques to address unique cognitive deficits identified in this group. Implementation integrates novel combinations of gaming, streaming videos and shared virtual worlds to systematically segment social situations into discreet behaviors, explain denotation behind social exchanges, and encourage generalization through real-time practice with other people in dynamic shared social virtual environments. Program efficacy will be established with adolescents who have been diagnosed with HFA/AS through pre/post assessment of social behaviors learned and transferred to virtual worlds based on generalization probes. In Phase II the target behaviors will be extended to multiple social intelligence deficits identified in school, home, and public environments in this patient age group and efficacy will be assessed in a rigorous manner using larger subject trials. Internet delivery of all lessons and virtual spaces will guarantee broad geographic coverage and allow professionals to conveniently interact with children remotely, customizing therapy to underserved locations while establishing commercial value. This application will significantly increase treatment options for social deficits experienced by children with HFA/AS and provide clinicians with a proven intervention method that is usable with patients not now being served because of geographical limitations. This increased social competency can open new life and employment opportunities to these individuals and benefit society by significantly lowering long term care costs, now averaging $35 billion dollars a year for autism. This project would provide a motivating and effective new behavior intervention program called MeetMe to teach appropriate social interactions to adolescents with autism. Internet delivery will enhance and extend treatment methods possible for children at home, school, and remote locations where trained therapists are not available. In addition to contributing an innovative intervention tool, the research conducted through this project will advance scientific knowledge regarding the use of multimedia tools for treatment in social and learning disorders and promote greater understanding of behavior intervention strategies for children with autism.

Technology keywords

Not reported

Agency intelligence

Department of Health and Human Services

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