SBIR/STTR Research Award

SBIR Phase II: Developing a Commercial Video Game for Tweens to Support Complex Systems Thinking

Award identifier af3eedfb7ea61be70d44d6662db578321349610be897fd69e52227a55669f4a9Awarding agency National Science Foundation

Award amount

$527,885

Program and phase

SBIR · Phase II

Award year

2009

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
WisdomTools Enterprises Inc
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
NSF 06-598
Topic code
IT

Research abstract

This Small Business Innovation Research (SBIR) Phase II research project will support middle school students in learning STEM concepts and problem solving through the use of a problem-based curriculum and video game with embedded scaffolds (e.g., guidance, tools, resources). The project will focus on the design, development, and testing of the usability, feasibility, and implementation of the Virtual Astronaut Learning Platform (VALP), an immersive, problem-based video game approach to improving STEM learning outcomes. The three-part model will combine the latest in learning sciences research and design with the best in commercial game play, and includes a new serious game-learning methodology - Mission Based Learning; a new game genre, First Person Explorer; and an approach - STEaM, which integrates creativity into STEM activities. The research will include iterative design and rapid prototype testing in school settings during Year 1 and a full-scale quasi-experimental design field test in Year 2. Additionally, the research will examine learning gains related to STEM concepts and problem solving approaches, changes in attitudes towards STEM-related careers, and changes in student self-efficacy related to science inquiry and technology; and will help to advance knowledge related to effective educational game design and implementation. The Virtual Astronaut Learning Platform will result in a commercial quality 3D game environment that supports single player and collaborative multi-player learning activities. VALP is a collection of game-based STEM learning environments that will be sold as a supplement to existing curriculum and textbooks, thus enhancing the availability of engaging and effective STEM learning activities for students. VALP learning activities are being mapped to national STEM standards and will include a teacher's guide to ensure appropriate integration into the larger STEM curriculum. Set 50 years in the future and based on realistic future science and technology capabilities, VALP will enable students to see how space will be explored in their lifetime, and how STEM content provides them with the knowledge and tools they need to solve real problems in space. Findings from the design process as well as from the learning outcomes research will add to the growing body of research related to effective embedded scaffolding techniques, problem-based learning approaches, and STEM learning and game-based learning approaches for diverse populations.

Technology keywords

Not reported

Agency intelligence

National Science Foundation

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