SBIR/STTR Research Award

The Real Stuff II

Award identifier 646200737fad2662b88be0f2f8affe6041843d73b1676c8d7c3e3108b5536dc3Awarding agency Department of Energy

Award amount

$75,000

Program and phase

SBIR · Phase I

Award year

1996

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Award details

Awarding agency
Department of Energy
Branch
Not reported
Recipient company
Optimal Analysis Company, Inc.
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
Not reported
Topic code
Not reported

Research abstract

41185 Optimal Analysis Company, Inc. In the US, low levels of enrollment in high school physics and other elective science courses seem to stem from a much earlier loss of student interest in science. Computer "Edutainment" games for the home market offer new ways to involve and encourage 11-13 year olds to learn basic physics concepts through interactive play. The objective of The Real Stuff II is to develop an adventure game format to make basic concepts of energy, matter, and the electromagnetic spectrum fun to learn. Critical elements include input and feedback from 11-13 year olds and their teachers, development of a story and a user interface with inclusive appeal (i.e., attractive to girls and minority students, who frequently opt out of science early), and clarity of presentation of physical science concepts. Phase I will establish a baseline for 11 to 13 year olds¿ knowledge of the concepts. Phase II will create a game prototype and test its pedagogical effectiveness and market potential. Commercial Applications and Other Benefits as described by the awardee: As a home educational product designed for a potential $1 billion per year national commercial market, the proposed game could expand and diversify the technological literacy of the next generation of Americans.

Technology keywords

Not reported

Agency intelligence

Department of Energy

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