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Award details
- Awarding agency
- Department of Defense
- Branch
- Navy
- Recipient company
- CHI SYSTEMS, INC
- Proposal award date
- Not reported
- Contract end date
- Not reported
- UEI
- FSS6NMQ4HKL5
- Solicitation number
- Not reported
- Topic code
- Not reported
Research abstract
Haptic interfaces are being designed to enhance user interactions with entities in virtual environments. Potentially, haptics has widespread training applications and can be expected to enhance the perception of immersion and expand the breadth of skillsthat can be trained. However, while visual and auditory stimuli have long been effectively incorporated into immersive training environments, haptics stimulation has lagged behind, due in large part to factors such as the immature state of hapticstechnologies, the difficulty of simulating the sense of touch, and the lack of research on how best to utilize haptics for training. CHI Systems, Inc. proposes to team with the University of Central Florida's Institute for Simulation and Training toinvestigate how best to employ haptics to achieve training benefit. The ultimate product of our effort will be HapNet, a desktop software application and visual workspace to facilitate the design of tactor applications for various uses (e.g., training,gaming, medical-therapeutic). HapNet will incorporate mapping algorithms founded on theoretically and empirically based guidelines developed as a result of the research performed in Phases I and II. In Phase I, we propose to (a) assemble a prototypevirtual testbed, (b) develop a taxonomy of haptic applications to guide research, (c) perform preliminary research and, for the Phase I Option, (d) develop a plan for a structured research program investigating the optimal placement and stimulationpatterns of tactor arrays for training as well as for other applications suggested by the taxonomy. As the uses of haptics expand, practitioners will require assistance in the theory-based application of haptics. Applications potentially supported byHapNet include gaming (e.g., enhancing special effects and immersion), advanced learning and education settings (e.g., facilitating the design of nontraditional displays based on haptics), and the health and medical field (e.g., design of haptic displaysto promote spatial orientation and navigation for blind individuals).
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Research funding history
170 SBIR/STTR records share this UEI (1986–2024). Reported award amounts total $54,090,734. Reported amounts are not federal obligations.
Phases: Phase I, Phase II, Phase II – Direct to Phase II
Agencies: Department of Defense, Department of Health and Human Services, National Science Foundation, National Aeronautics and Space Administration, Department of Energy
Agency intelligence
Department of Defense
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