SBIR/STTR Research Award

USING A VIDEO GAME TO TEACH CHILDREN ABOUT SAFETY

Award identifier dfb00890d1922a9083a3bc0fe30da229a6257717edd4414b8cd7fe181951bff7Awarding agency Department of Health and Human Services

Award amount

$50,000

Program and phase

SBIR · Phase I

Award year

1992

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Award details

Awarding agency
Department of Health and Human Services
Branch
Not reported
Recipient company
Raya Systems, Inc.
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
Not reported
Topic code
Not reported

Research abstract

ACCIDENTAL INJURIES ARE THE LEADING CAUSE OF DEATH FOR CHILDREN. THE WIDESPREAD AVAILABILITY OF HOME-BASED VIDEO GAME COMPUTERS CREATES A POTENTIAL CHANNEL FOR SAFETY EDUCATION LIKELY TO REACH A LARGE NUMBER OF CHILDREN. A FUN AND EDUCATIONAL INTERVENTION COULD EQUIP CHILDREN WITH THE BASIC KNOWLEDGE TO AVOID HAZARDS WHILE MAKING PARENTS AWARE OF DANGERS, THUS REDUCING THE RISK OF INJURY AND SAVING LIVES. WE WILL EVALUATE THE EFFECTIVENESS OF A ROLE-PLAYING NINTENDO-TYPE VIDEO GAME DESIGNED TO TEACH CHILDREN ABOUT SAFETY. A PROTOTYPE VIDEO GAME WILL DISPLAY COMMON HAZARD IN GAME WORLDS THAT REPRESENT TRAFFIC, BICYCLE AND PEDESTRAIN SITUATIONS. THIS PROTOTYPE WILL BE TESTED AS AN ADDITIONAL RESOURCE TO CURRENT SAFETY CURRICULUM WITH CLASSES OF STUDENTS AT A LOCAL ELEMENTARY SCHOOL. EFFECTIVENESS WILL BE DETERMINED BY COMPARING CLASSES USING ONLY THE ESTABLISHED CURRICULUM TO CLASSES USING BOTH THE CURRICULUM AND THE GAME. ALL STUDENTS WILL TAKE PRE AND POST KNOWLEDGE AND ATTITUDE TESTS. IF THE GAME PROVES TO BE EFFECTIVE IN INCREASING KNOWLEDGE AND POSITIVE ATTITUDES ABOUT SAFETY, AND ALSO FUN AND APPEALIING TO THE STUDENTS, THAN IN PHASE II A COMMERCIALLY VIABLE NINTENDO GAME COULD BE DEVELOPED AND MADE AVAILABLE TO SCHOOLS AND FAMILIES.

Technology keywords

Not reported

Agency intelligence

Department of Health and Human Services

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