SBIR/STTR Research Award

Weapon Firing Algorithm for Simulated Individual Combatants

Award identifier f6cfe7a63c8e7291b4874b041d306e3436e3efc870e69a55156137bc33f66261Awarding agency Department of Defense · Army

Award amount

$729,973

Program and phase

SBIR · Phase II

Award year

2003

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Award details

Awarding agency
Department of Defense
Branch
Army
Recipient company
SOAR TECHNOLOGY, LLC
Proposal award date
Not reported
Contract end date
Not reported
UEI
L9Q4Y83HTUM3
Solicitation number
Not reported
Topic code
Not reported

Research abstract

This effort proposes the development of an individual combatant weapon systems firing algorithm to be used in the Integrated Unit Simulation System (IUSS). The IUSS is a force-on-force model used by analysts to support acquisition and materiel designconsiderations affecting individual combatants and small units in high-resolution combat and OOTW. To improve the fidelity of simulation and better support the decision-making needs of analysts, improved behavioral representations are required.In tune with current trends in human behavior representation and consistent with the needs of the analysis community, emphasis is placed on the use of human performance data to model the capabilities and behaviors of the human dynamic as it relates toweapon firing. To automate aspects of weapons firing such as realistic behavior generation, we propose to extend the knowledge acquisition methodologies developed in Henninger (2002) to study additional aspects of weapons firing. This would include aformal specification of inputs, outputs, relationships, and metrics. Tangible results of this effort would minimally include a knowledge specification for IC behavior development that identifies influencing factors in weapons firing, behavior resultingfrom those influences (including sub-optimal and erroneous behaviors), and Phit/Pkill estimates based on these factors.Creating realistic, real-time virtual humans is an ambitious goal being pursued by a variety of communities, including the military simulation and training organizations, computer science and psychology researchers, and the entertainment/computer gameindustry. The results of this work should be of interest to military simulation developers (e.g., assessing the impact of new infantry weapons against realistic adversaries), the research community (e.g., understanding information processing requirementsand parsimonious representations for real-time spatial reasoning), and homeland defense and law enforcement agencies (for training applications).

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

240 SBIR/STTR records share this UEI (1998–2023). Reported award amounts total $124,845,066. Reported amounts are not federal obligations.

Phases: Phase I, Phase II, Phase II – Direct to Phase II

Agencies: Department of Defense, National Aeronautics and Space Administration, Department of Education, Department of Transportation

Agency intelligence

Department of Defense

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