SBIR/STTR Research Award

Distributed HAZMAT Training Using Adapted Gaming Technology

Award identifier 222020a45456f53530680418f373d9316430e72cc24dc9d32e21c0a2f85af772Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$100,000

Program and phase

SBIR · Phase I

Award year

2007

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
FORTERRA SYSTEMS, INC.
Proposal award date
Not reported
Contract end date
Not reported
UEI
Not reported
Solicitation number
Not reported
Topic code
Not reported

Research abstract

DESCRIPTION (provided by applicant) Contemporary Occupational Safety and Health (OSHA) regulation requires that hazardous waste site workers and emergency responders maintain considerable competency in methods and techniques of waste site and emergency response work, as well as a depth of knowledge concerning safety criteria, personal protective equipment, site assessment, instrumentation, and related skills. Workers and businesses are often challenged to accomplish any training due to lack of delivery systems or availability of trainers. The obstacles are often geographic or cost driven, where a business entity cannot afford to lose valuable staff to travel long distance or trainers are not available to come to job sites. Psychological limitations of traditional training materials such as video and PowerPoint, where interactivity is missing, result in undesirable, boring experiences for users. A proposed solution is to exploit developments in the commercial gaming industry by adapting game technology to produce a distributed, multi-player, online virtual environment to train individuals and teams in critical HAZMAT skills. Forterra Systems proposes to study this proposition by developing a typical training scenario and environment using gaming technology, performing an instructional design, conducting user tests with the target audiences, and analyzing the results. The impact on cost effectiveness and distance learning will be addressed. These efforts will lay the foundation for a roadmap that defines future developments for a system that will put users in an engaging and realistic virtual environment where they can collaboratively interact with other real people rather than being inundated with web pages and PowerPoint slides. Such a system will spark the competitive spirit and promote the desire to repeat exercises and achieve superior outcomes as an individual and as part of a response team. The resulting system will provide a cost effective solution that minimizes travel requirements for users, leverages instructors and subject matter experts, provides a rich environment to facilitate rapid transfer of training, and relies on commodity computer hardware as a host. It also leverages investments by Forterra itself, other government agencies, and general technology developments in the commercial gaming industry. Finally, the game-based technology is consistent with the cultural milieu that workers are growing up with today so if the development is successful, it will be a system they want to use.

Technology keywords

Not reported

Agency intelligence

Department of Health and Human Services

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