SBIR/STTR Research Award

SBIR Phase I: MedMicroMaps A Novel e-Learning Platform and Immersive Experience in the Microbial Metaverse for Life Science Learners

Award identifier 637e3f246cfb30a7370f2cbc83a6e219ac6954682d051a38d608bf57eaeacef4Awarding agency National Science Foundation

Award amount

$274,388

Program and phase

SBIR · Phase I

Award year

2024

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
MEDMICROMAPS, LLC
Proposal award date
2024-09-15
Contract end date
2025-02-28
UEI
W6XTNSMUDUS8
Solicitation number
NSF 23-515
Topic code
AV

Research abstract

"The broader/commercial impact of this SBIR Phase I project is to advance science education in microbiology through an interactive, virtual microbe world. This innovation will make complex scientific concepts more accessible to diverse learners, including those traditionally underrepresented in STEM. The application allows students to explore microscopic organisms at various scales, enhancing understanding of microbiology, immunology, and public health. By providing immersive, hands-on experiences, it brings textbook concepts to life, potentially improving comprehension and retention. The project targets educational institutions offering life science programs, particularly undergraduate medical education, with plans to expand to other disciplines and secondary education markets. This technology addresses the growing need for engaging, technology-enhanced learning tools in STEM education. By improving science literacy on microbial infections, vaccines, and antibiotics, the project serves the national interest in advancing health and scientific understanding. The business model focuses on institutional licensing, with potential for individual subscriptions. This approach could significantly impact how students learn about and interact with the microbial world, fostering a deeper appreciation for life sciences. This Small Business Innovation Research (SBIR) Phase I project addresses the challenge of effectively teaching complex microbiology concepts to undergraduate medical students. The research objectives focus on leveraging extended reality (XR) technology and artificial intelligence to enhance the learning experience of infectious diseases and microbes. The proposed research involves developing a novel XR application using the Meta SDK platform within the Unity game engine, incorporating 3D microbial assets created with Blender and Adobe software. These assets will feature realistic textures based on microscopy images, ensuring scientific accuracy. The system will employ a bacteriophage AI-assist to adapt content delivery based on individual learning styles, including auditory, visual, kinesthetic, and text-based approaches. The anticipated technical results include a cross-platform accessible WebGL build compatible with XR headsets, mobile devices, and personal computers. This innovative approach aims to significantly improve learning outcomes for both traditional and non-traditional students by providing an immersive, interactive, and personalized educational experience. The project's scope encompasses the development, testing, and evaluation of this XR-based learning system, with the potential to positively impact microbiology education in undergraduate medical curricula. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria."

Technology keywords

Not reported

Agency intelligence

National Science Foundation

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