SBIR/STTR Research Award

A Feasibility and Efficacy Study of NeuroTrainer Cognitive Training in Students With and Without Attention-Related Difficulties

Award identifier b4fb539a639469fad12471212886542f798d7ac3bc8083d737a12f3233887328Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$748,795

Program and phase

SBIR · Phase I

Award year

2024

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
NEUROTRAINER, INC.
Proposal award date
2024-09-01
Contract end date
2026-02-28
UEI
DX13HVHY4LX3
Solicitation number
PA23-231
Topic code
101

Research abstract

Abstract Attention Deficit Hyperactivity Disorder (ADHD) affects approximately 11% of children and adolescents, leading to impairments in cognitive functions and decreased academic performance. Cognitive training presents a promising non-pharmaceutical intervention for ADHD, although the benefits often exhibit limited transfer to real-world tasks. This study aims to address this gap by testing a virtual reality (VR) cognitive training approach called NeuroTrainer, which integrates physical activity, prolonged training near performance threshold, and variability in task dynamics and demands. These factors are shown to be key for transfer success in diverse populations. VR technology provides immersive, ecologically valid, and physically engaging environments that motivate and engage students' attention. Preliminary testing of NeuroTrainer has shown feasibility in school-based settings and potential efficacy for students at risk for ADHD. The current proposal seeks to develop a commercially viable VR cognitive training intervention for students with ADHD and aligned with National Institute of Mental Health (NIMH) strategies and funding topics. The study will focus on improving attentional and executive control function (Aim 1), evaluating efficacy of NeuroTrainer to engage the target of ADHD inattention symptoms (Aim 2), and demonstrate transfer of skill with improvement in academic behaviors (Aim 3) within a sample of 155 students in school settings. The primary outcome measures are effect sizes for attentional and executive control function, clinical inattention symptoms, and academic behaviors (classroom engagement and attentiveness) in both ADHD and non-ADHD groups. By leveraging VR technology, this study aims to contribute to the development of an innovative, accessible, and effective intervention for ADHD students and a supplementary tool for others, with potential for broad dissemination and applicability in diverse contexts.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

4 SBIR/STTR records share this UEI (2019–2024). Reported award amounts total $1,773,795. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: National Science Foundation, Department of Health and Human Services, Department of Defense

Agency intelligence

Department of Health and Human Services

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