SBIR/STTR Research Award

Air traffic Cloud-based TrainER (ACTER)

Award identifier d742daee807563cea5db974331d2e0dbee8fbc9e814cef994f3f6f2be19965b9Awarding agency Department of Defense · Navy

Award amount

$1,080,530

Program and phase

SBIR · Phase II

Award year

2023

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Award details

Awarding agency
Department of Defense
Branch
Navy
Recipient company
CONCEPTS BEYOND, LLC
Proposal award date
2022-12-06
Contract end date
2026-03-05
UEI
G9R8NT9TMSC4
Solicitation number
21.1
Topic code
N211-010

Research abstract

We are proposing to design and develop “ACTER” – Air traffic Cloud-based TrainER, in collaboration with Embry-Riddle Aeronautical University (ERAU). Our proposed game will be a tablet-based casual gaming platform with multiple mini games designed to provide Sailors with the means to practice skills they would find in a professional environment, with cloud-integrated features to allow use from anywhere in the world. Our team of researchers will develop the Assisted Guidance Engine, a machine learning-based algorithm used for generating “missions” utilized by ACTER’s various mini games. These missions will be tuned to the Sailor’s individual learning progress in the respective task-based mini game to maximize their education.   Our proposed game will be in the form of a casual gaming platform consisting of multiple mini games. Each mini game is directly tied to an Air Traffic Control (ATC) specific activity to provide targeted practice in both the fundamentals as well as outlier scenarios such as animals on the runway. These will include Flight Data/Clearance Delivery, Ground Control, Local Control, ASR Final Control, PAR Final Control, and Arrival Control. Players will advance in a progression system where they start from a Ground Controller rank with defined rank badge color, operations, growing number of traffic, and event as they progress through the rank. Once the player unlocks all events and capabilities in their rank, they are promoted to the next rank. The events and capability milestones will be built by our ATC instructors based on the Navy’s curriculum and syllabus. Missions will be generated based on historical data of real-life operations or instructor generated, where the Assisted Guidance Engine verifies and adapts the scenario events and player activity requirements to the player’s rank. A feedback loop in the game will suggest missions to the player based on their past performance.   The game platform will be single-player with the ability to compare personal statistics against fellow classmates. Each mini game will provide respective metrics to both the Sailor and instructors. Instructors will be able to review metrics for individual Sailors as well as aggregated metrics for the class and each mini game on a tailored website. Instructors will also have the ability on the website to override the Assisted Guidance Engine and assign manually-defined missions to the Sailors, both on an individual or class scale.   Based on our research and experience, there are a few online ATC related games that are low fidelity games that are not intended for training purposes and are mostly developed for amusement. In contrast, our application will be able to be played on any current Android or iPad tablet. It will aid the Sailors learning progress using generated missions tailored to their strengths and weaknesses. The platform will also provide detailed metrics on global and individual levels to inform the instructors on their class performance.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

2 SBIR/STTR records share this UEI (2021–2023). Reported award amounts total $1,319,745. Reported amounts are not federal obligations.

Phases: Phase II, Phase I

Agencies: Department of Defense

Agency intelligence

Department of Defense

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