SBIR/STTR Research Award

SBIR Phase II: Interactive Podcast Platform

Award identifier ed69446dc7f45a158c56df5b45d89aa4c660e9da5ddb20a7f0df1f66de851d21Awarding agency National Science Foundation

Award amount

$786,158

Program and phase

SBIR · Phase II

Award year

2020

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
Tinkercast, LLC
Proposal award date
2020-09-15
Contract end date
2022-02-28
UEI
HK6JGNN53NM5
Solicitation number
Not reported
Topic code
EA

Research abstract

The broader impact/commercial potential of this Phase II project is to develop a commercially viable educational technology platform that advances scientific thinking for elementary school students by integrating scientific content with scientific practices using highly engaging audio podcasts, game-based learning, and hands-on science, technology, engineering and mathematics (STEM) activities that align with Next Generation Science Standards (NGSS). This is commercial value in technologies that make STEM accessible to students while helping teachers and school administrators meet NGSS. In addition, there is a demand for assessable cyberlearning technologies and podcasts that allow teachers to shift away from lecturing toward facilitating lessons. Educational technology solutions have the highest rate of adoption when schools implement new standards; NGSS-aligned digital products that use compelling audio content help facilitate lessons meeting the NGSS. Therefore, there is an opportunity for this product to have significant commercial success when it comes to market. This Small Business Innovation Research (SBIR) Phase II project will improve science and STEM education and subsequently increase the number of students proficient in scientific practices at a critical time in their development. STEM job growth is projected to increase 10-23 percent in 2020. Yet, only 38 percent of U.S. fourth-graders are proficient in science and only 23 percent of elementary school teachers feel very well prepared to develop students’ conceptual understanding of science ideas. The research objectives for this project overcome technical and commercialization hurdles and answer key questions that were uncovered during Phase I, specifically questions regarding scale, effectiveness, engagement and learning outcomes. The project will employ a qualitative research design with field testing in over ten U.S. public elementary classrooms (n=108) in order to iteratively collect data that advances the product’s usability, feasibility, engagement and efficacy. The resulting technology will innovatively employ artificial intelligence (AI)-powered adaptive game-based learning, technology-enhanced maker tools, and interactive audio content to engage elementary students in scientific and innovative thinking. The technology will also help teachers meet NGSS goals and address a timely market need for science and STEM education. This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

2 SBIR/STTR records share this UEI (2019–2020). Reported award amounts total $1,011,108. Reported amounts are not federal obligations.

Phases: Phase II, Phase I

Agencies: National Science Foundation

Agency intelligence

National Science Foundation

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