SBIR/STTR Research Award

Cognitive Wargame Environment

Award identifier b60a963dc98d65a3fe8d58e91ca0c496ebb4522dd2a322fedd747aae98250feaAwarding agency Department of Defense · Air Force

Award amount

$49,560

Program and phase

SBIR · Phase I

Award year

2020

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Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
ISTARI FEDERAL LLC
Proposal award date
2020-03-09
Contract end date
2020-06-09
UEI
R6JJDQ8NLMC6
Solicitation number
X20.1
Topic code
J201-CSO1

Research abstract

The Cognitive Wargaming Environment (CWE) is developed using commercial gaming technology stacks to implement best-practice architectures on commercial cloud infrastructure; this proven approach routinely supports tens of thousands of unique game-players at a time, and tens of millions of unique players monthly Designed by experienced DoD solution architects, developed in partnership with leading commercial game developers and a leading DoD commercial cloud provider, and migrated to the appropriate network(s) to support wargaming activities in DoD-accredited cloud environments at IL 4-6 or on TS/SCI networks. Built to IEEE Distributed Interactive Simulation standards and in strategic partnership with leading innovators in Augmented and Virtual Reality training applications for the Air Force; prepared by design to leverage the coming wave of new AR/VR training systems.  Designed from the ground up, using the best commercial solutions, to make data available for big-data analysis and machine learning projects while protecting gameplayer PII and controlling classified information.  Game-play experience consistent with leading commercial games powered by cross-platform backends, cognitive services, augmented- and artificial-intelligence to create a versatile and dynamic wargame experience.  Scenario and capability development authoring tools offer authorized participants an efficient, AI-assisted code environment to design and deploy new wargames.  Applicable laws of physics such as kinetic motion, line-of-sight and terrain masking applied to each wargame simulation; additional environmental factors such as weather, lighting or air quality can be adjusted within the game.  System behaviors modeled in fine-grained detail to support Multi-Domain Operations wargaming and capability development; includes the ability to deploy and test intelligent agents as part of capability models.  Military doctrines and tactics modeled to faithfully emulate the capabilities and fighting style of U.S. and foreign military forces; adjustable for human factors such as morale and leadership.  Intelligent game summaries and machine-narrated video records of gameplay support rapid review and adjudication by human experts Industry best practices regarding use of open source technologies, licensing, CI/CD, and pricing structure; as an inherently dual-use product, commercial game success will buy-down the long-term cost of building and maintaining CWE.  Given full access to Air Force end-users to support our Lean/Agile methodology, and assuming no significant delays in Air Force information security processes, we believe we can have a well-developed game design document and architecture complete in three months. Full development of the first release of the first version of the game will take approximately 3 years, consistent with commercial game development timelines of 3-5 years.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

3 SBIR/STTR records share this UEI (2020–2024). Reported award amounts total $10,987,000. Reported amounts are not federal obligations.

Phases: Phase II, Phase I, Phase II – Direct to Phase II

Agencies: Department of Defense

Agency intelligence

Department of Defense

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