Research abstract
PROJECT DESCRIPTIONBurntOut: Role-Play Simulation for Building Medical Student Resiliency
Medical student and physician burnout rates are high. Rates correlate with alcohol and other substance use
problems, and negatively impact patient care. This project will create a 3D simulation BurntOut: Role-
Play Simulation for medical students to practice and respond to stressful situations, enhance coping, and
develop ways to respond that decrease use of unhealthy behaviors such as alcohol misuse.
During Phase I, we created and evaluated a prototype simulation. We conducted needs analysis to identify
stresses, associated impact on clinical medicine, research-based interventions, and assessment tools
based on literature review, faculty consultation, and formative analysis.
We created a design document for the simulation focused on exposing students to challenges associated
with clinical care and highlighting well-being resources. The document outlines a strategy to expand coping
skills, counter the misuse of alcohol and other substances, decrease depression, build resiliency, and
decrease burnout during their clinical training and future career. After creating a proof of concept prototype,
we conducted iterative rounds of formative analysis and revision. Dr. Tanner also presented the work at the
International Conference on Physician Health and received significant positive feedback. The approach was
well received as a unique and valuable contribution; they provided guidance as well.
In Phase II, we will complete development incorporating frequent and regular input from a variety of
stakeholders. Adopting the role of a medical student character in the simulation, students can engage
challenges and conflicts, make decisions to avoid stress or use coping strategies, enhance their resiliency,
and experience the impact of their choices. The final interactive experience will include:1. 20 short scenarios, lasting 5-15 minutes, in simulated hospital, clinic, home, and wellness
environments.2. A simulated break room with a computer-generated peer/mentor character providing guidance tosupport lessons learned and to assist in setting goals to apply to real world choices and behaviors.3. A tailored resource guide based on the break room experience that provides direction to online,institutional, and organizational resources and support. Examples include mindfulness trainingopportunities, exercise/diet/sleep tips, wellness centers, and popular student communication boardsrun by respected organizations.
Usability and pilot testing will ensure the final product and evaluation design has maximum potential for
success. A final summative study will be a randomized pre/post, wait-list control evaluation with 80 students
(40/group) and a 3 month follow up. We will assess impact on burnout symptoms, quality of life, resiliency,
alcohol use, depression, and product satisfaction using standardized scales.
The above work will determine the potential of a 3D simulation to enable medical students to build resiliency
by practicing decision making, deploying beneficial coping skills, rejecting alcohol and substance-based
coping strategies, reducing depression, and decreasing burnout.PUBLIC HEALTH RELEVANCE STATEMENT
This project addresses the common problem of burnout among medical students by providing an
experiential intervention via a 3D role-playing simulation. In the simulation, medical students face
challenges typical of clinical training in medical school, make choices, experience realistic outcomes, and
learn to replace ineffective coping strategies, such as alcohol use and emotional withdrawal, with
strategies that build resilience and promote well-being. The proposed BurntOut simulation, a Unity-based
3D experience, prepares medical students for the challenges of clinical training and clinical care. We seek
to decrease medical student burnout and its impact on alcohol and substance abuse, depression, suicide,
and inadequate treatment of patients.
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Verified by an exact topic code match. This is not a text-similarity match.
61 SBIR/STTR records share this UEI (1995–2020). Reported award amounts total $24,806,895. Reported amounts are not federal obligations.
Agencies: Department of Health and Human Services, Department of Defense, National Aeronautics and Space Administration