SBIR/STTR Research Award

BurntOut: Role-Play Simulation for Building Medical Student Resiliency

Award identifier f5337e1e2bbfb2955f2e743e853d6dc97ee48b970c09e22d114a95dcac49ee97Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$1,440,460

Program and phase

SBIR · Phase II

Award year

2019

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
Clinical Tools, Inc
Proposal award date
2019-09-01
Contract end date
2022-08-31
UEI
VBZLTDNME7Z9
Solicitation number
PA18-573
Topic code
400

Research abstract

PROJECT DESCRIPTIONBurntOut: Role-Play Simulation for Building Medical Student Resiliency Medical student and physician burnout rates are high. Rates correlate with alcohol and other substance use problems, and negatively impact patient care. This project will create a 3D simulation BurntOut: Role- Play Simulation for medical students to practice and respond to stressful situations, enhance coping, and develop ways to respond that decrease use of unhealthy behaviors such as alcohol misuse. During Phase I, we created and evaluated a prototype simulation. We conducted needs analysis to identify stresses, associated impact on clinical medicine, research-based interventions, and assessment tools based on literature review, faculty consultation, and formative analysis. We created a design document for the simulation focused on exposing students to challenges associated with clinical care and highlighting well-being resources. The document outlines a strategy to expand coping skills, counter the misuse of alcohol and other substances, decrease depression, build resiliency, and decrease burnout during their clinical training and future career. After creating a proof of concept prototype, we conducted iterative rounds of formative analysis and revision. Dr. Tanner also presented the work at the International Conference on Physician Health and received significant positive feedback. The approach was well received as a unique and valuable contribution; they provided guidance as well. In Phase II, we will complete development incorporating frequent and regular input from a variety of stakeholders. Adopting the role of a medical student character in the simulation, students can engage challenges and conflicts, make decisions to avoid stress or use coping strategies, enhance their resiliency, and experience the impact of their choices. The final interactive experience will include:1. 20 short scenarios, lasting 5-15 minutes, in simulated hospital, clinic, home, and wellness environments.2. A simulated break room with a computer-generated peer/mentor character providing guidance tosupport lessons learned and to assist in setting goals to apply to real world choices and behaviors.3. A tailored resource guide based on the break room experience that provides direction to online,institutional, and organizational resources and support. Examples include mindfulness trainingopportunities, exercise/diet/sleep tips, wellness centers, and popular student communication boardsrun by respected organizations. Usability and pilot testing will ensure the final product and evaluation design has maximum potential for success. A final summative study will be a randomized pre/post, wait-list control evaluation with 80 students (40/group) and a 3 month follow up. We will assess impact on burnout symptoms, quality of life, resiliency, alcohol use, depression, and product satisfaction using standardized scales. The above work will determine the potential of a 3D simulation to enable medical students to build resiliency by practicing decision making, deploying beneficial coping skills, rejecting alcohol and substance-based coping strategies, reducing depression, and decreasing burnout.PUBLIC HEALTH RELEVANCE STATEMENT This project addresses the common problem of burnout among medical students by providing an experiential intervention via a 3D role-playing simulation. In the simulation, medical students face challenges typical of clinical training in medical school, make choices, experience realistic outcomes, and learn to replace ineffective coping strategies, such as alcohol use and emotional withdrawal, with strategies that build resilience and promote well-being. The proposed BurntOut simulation, a Unity-based 3D experience, prepares medical students for the challenges of clinical training and clinical care. We seek to decrease medical student burnout and its impact on alcohol and substance abuse, depression, suicide, and inadequate treatment of patients.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

61 SBIR/STTR records share this UEI (1995–2020). Reported award amounts total $24,806,895. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services, Department of Defense, National Aeronautics and Space Administration

Agency intelligence

Department of Health and Human Services

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