SBIR/STTR Research Award

Using Interactive Digital Media to Teach Cardiopulmonary Resuscitation to High School Students

Award identifier eb5a66db2921953ba710ca24ec1723d946c845540f205fc3234f864dcdf2d24cAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$147,922

Program and phase

STTR · Phase I

Award year

2019

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
CORAM TECHNOLOGIES, INC.
Proposal award date
2019-06-10
Contract end date
2020-12-10
UEI
ZVEKFW4KL818
Solicitation number
PAR18-403
Topic code
400

Research abstract

Summary Abstract Out of hospital cardiac arrest affects overpeople in the U Sannuallybut onlysurviveBystander cardiopulmonary resuscitationCPRimproves survivalbut rates of training in the U Sare lowIt is recently required by law inU Sstates that high school students learn CPRHoweverthere is great variability nationwide in howby whomand when students are taughtAdditionallycurrent methods of teaching CPR use outdated pedagogical strategies and expensive yet low technology devices to teach this life saving skillPrevious data indicates that onlyof students are able to perform high quality CPRas measured by compression depth and ratemonths following in school trainingThe purpose of this project is to create a comprehensive interactive digital mediaIDMpackage to teach CPR in high school classroomsSpecificallythis package will include a live actioninteractive digital film depicting a dramatic cardiac arrestaCPR Cubenon linear spring device that mimics the properties of the human chest and measures and displays chest compression qualityrate and depthand interactivity between the CPR cube and the digital film to allow real time display of CPR quality during the interactive filmThe interactive film will ask students questions with two answer choicesusing interactivity to teach the steps of CPR rather than a lectureAdditionallystudents will perform CPR on the CPR Cube while watching the filmas the heroes of the film perform CPRand receive real time feedback as to compression qualitygenerated by the sensors in the CPR cube and transmitted to the digital film displayThis method of teaching hands only CPR harnesses the power of learning theorymodern digital mediaand interactivity to create a video game like experience for teensFocus groups with high school students have suggested that an immersiveinteractive digital film experience is more enjoyable and engaging than traditional CPR trainingthereby promoting improved learning and skill retentionOur goal is to develop a product that is approximatelyth the cost andth the size of current low technology CPR mannequinsthereby offering a low costlow profile alternativeOnce developedthis technology has the potential to become the predominant method for training CPR to the overmillion people trained in CPR annually in the U Swhich will directly impact lives saved following cardiac arrest Cardiac arrest kills hundreds of thousands of Americans each yearbut survival is improved with bystander cardiopulmonary resuscitationCPRCPR is required by law to be taught in U Shigh schools across the nationbut instructional methods are outdatednon standardizedand ineffectiveWe propose building an interactive digital media package that combines the drama of a filmed live action cardiac arrest scenario with a novel andquot CPR Cubeandquotdeviceto improve learning of CPR skills that should translate into improved survival from cardiac arrest

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

4 SBIR/STTR records share this UEI (2019–2025). Reported award amounts total $2,956,979. Reported amounts are not federal obligations.

Phases: Phase II, Phase I

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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