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Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- BARRON ASSOCIATES, INC.
- Proposal award date
- 2018-09-01
- Contract end date
- 2019-08-31
- UEI
- C8FUKQKC9JB4
- Solicitation number
- PAR18-402
- Topic code
- 500
Research abstract
PROJECT SUMMARY ABSTRACT
SignificanceEMPATHIE is a unique learning system that introduces healthcare and science concepts in an
imaginative and engaging platformThe system combines an innovative motion based game interface with
software that provides an immersive experience into motor control disorders and promotes inquiry based
challengesImportantlythese lesson modules are presented to the student using design thinking philosophy
to enable a positive experience for students of diverse of abilities and backgroundsProblem to be AddressedU Sstudents rank poorly for performance in sciencetechnologyengineeringand
mathSTEMfields when compared to other countriesThe number of students who pursue STEM and
healthcare careers is not sufficient to meet the needs of the modern workplaceInteractive digital mediaIDMtargeted towards STEM education provide students with engaging experiences that improve learning and
interest in the STEM fieldsHoweverdesign of software that is effective for learning and readily applicable to
classrooms is a challenging taskOf particular concern is the need to develop tools that are relevant to a range
of socioeconomic groupsin order to increase diversity in STEM fieldsLong Term GoalImprove STEM learning and interest in students from a range of diverse backgroundsPhase I HypothesesThe SBIR Phase I program will test the hypotheses that students who complete
EMPATHIE lessons will see statistically significant increases in both science interest and learningPhase I SummaryBarron AssociatesIncaward winning innovators in the field of serious video gameshas
partnered with educational leaders who champion design thinking and diversity in STEM for this SBIR Phase I
program to demonstrate the feasibility of the EMPATHIE systemThe specific objectives of the Phase I
program are toconduct participatory design sessions to inform the game story framework and
engagement mechanisms targeted towards a variety of student populationsdevelop the Phase I
EMPATHIE lesson content focused on learning standards for middle school science classesincluding life
sciencephysical scienceand engineering designdevelop the EMPATHIE software that integrates the
game contentlesson contentand motion based interfacesandperform pilot testing of learning and
engagement levels with middle school students following game playSuccessful Phase I prototype game
development will lay the foundation for the Phase II effortwhich will include development of a commercial
product that expands lesson options to include high school grade levelsand wide scale evaluation of the
EMPATHIE systemImpactThe system will have a significant impact on STEM education by increasing student learning and
promoting interest in healthcare careers PROJECT NARRATIVE
The proposed EMPATHIE system is an innovative educational game environment that leads students through
lesson modules to introduce science concepts using an immersive and engaging platformThe EMPATHIE
system promises to enhance STEM education byproviding novel and exciting STEM content through
science lessons and a unique electromyography game interfaceensuring lessons are engaging and relevant
to students from under represented groups by including them in game development through a participatory
design processandincorporating design thinking concepts with a focus on developing empathy by placing
students in the role of a patient dealing with daily challenges
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
Research funding history
331 SBIR/STTR records share this UEI (1987–2025). Reported award amounts total $130,507,041. Reported amounts are not federal obligations.
Phases: Phase I, Phase II, Phase II – Direct to Phase II
Agencies: Department of Defense, Department of Health and Human Services, National Aeronautics and Space Administration, Department of Commerce, Department of Education, Department of Energy
Contractor profile
BARRON ASSOCIATES, INC.
Historical federal award activity, when published, is on that contractor profile. Matched by UEI only.
Agency intelligence
Department of Health and Human Services
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