SBIR/STTR Research Award

MusiQuest STEAM: interactive digital media for K-5 STEM education integrating audio and music

Award identifier 467cbd49ef2bad6f5e7efeccff3b8f8d01fb29a34774007e6f0d024918dea479Awarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$1,029,797

Program and phase

SBIR · Phase II

Award year

2025

Explore This Research Award in CaptureIQ

Research the technology, evaluate the recipient and agency, identify related opportunities, and explore potential follow-on work with CaptureIQ.

Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
EDIFY TECHNOLOGIES, INC
Proposal award date
2025-02-01
Contract end date
2027-01-31
UEI
FX7GHAFUPEN8
Solicitation number
PA20-272
Topic code
500

Research abstract

Abstract Text: STEAM is an educational model that presents science, technology, engineering, arts, and math through interdisciplinary instruction. Research shows that STEAM programs can produce significant STEM learning outcomes and engage a higher percentage of students than traditional STEM instruction. However, three hurdles limit the implementation of STEAM in elementary schools: 1) access to resources, 2) teacher expertise and bandwidth, and 3) class management and assessment. To address these challenges, Edify Technologies proposes to develop MusiQuest STEAM: interactive digital media for K-5 STEM education integrating audio and music. MusiQuest STEAM comprises innovative technical components that will be integrated into 60 total lessons, ten each for grades K-5, which address key STEAM standards. By incorporating audio (music, sound, hearing, etc.) in every lesson, MusiQuest STEAM will present artistic connections to STEM that help build students' knowledge of key concepts, and inspire their interest in learning more about biomedical science and related research. MusiQuest STEAM will be produced by Edify through an iterative development process in partnership with researchers at WestEd. First, plans for MusiQuest STEAM will be reviewed by subject matters experts. Next, two usability studies with students and teachers will help ensure that the product's technical components and lessons are usable and effective. A classroom feasibility study will measure MusiQuest STEAM's outputs and outcomes in the classroom in order to determine if teachers can implement the program with fidelity. Finally, WestEd will conduct summative research on a full implementation of 10 Grade 3 and 4 lessons in ~30 classrooms with ~750 students. Teachers and classes will be randomly assigned to either the treatment or control condition. The intended outcomes of this SBIR project are that: 1) students' knowledge of grade-appropriate STEM concepts grows as measured through formal assessments; 2) students display an understanding that audio and music can impact human and animal health; and, 3) students demonstrate increased interest in studying STEM and pursuing potential careers in STEM vocations in the future– including in public health professions.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

9 SBIR/STTR records share this UEI (2016–2025). Reported award amounts total $4,911,653. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Education, National Science Foundation, Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

Back to SBIR/STTR Research Awards

Don't take our word for it. Ask AI about RFPCapture.

See what leading AI assistants have to say about RFPCapture and CaptureIQ.

Gemini opens without a prefilled question. The question is copied to your clipboard when the button works. You can also copy it here:

What is RFPCapture.com and its CaptureIQ platform from Smart Logic AI? How does it help federal contractors discover opportunities, evaluate bid/no-bid decisions, research government contracts, and prepare proposals? How does it compare with other federal capture platforms? Use independent sources where available.