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Award details
- Awarding agency
- Department of Health and Human Services
- Branch
- National Institutes of Health
- Recipient company
- Happy People Games, Inc
- Proposal award date
- 2017-09-13
- Contract end date
- 2018-12-31
- UEI
- GMVGJCFKQSP8
- Solicitation number
- PA16-302
- Topic code
- NICHD
Research abstract
Project Summary Abstract
Sexual assault SA is prevalent among students at and year colleges The rate of SA among college
students is three times greater than the rate in the general population making prevention on college campuses
a public health priority There are no college SA prevention programs that document reductions in SA in a
rigorous research design Digital applications that use the theory and strategies of serious games integrate
proven theories of behavior change social cognitive theory self determination theory to produce sustained
measurable behavioral outcomes and are effective for promoting change in a range of health behaviors
Digital applications have high market potential in light of widespread use of mobile devices among young
adults Problematically there are no commercially available digital applications for SA prevention with efficacy
in reducing SA Accordingly in this proposal the Interactive Digital Intervention to Prevent Violence
among Young Adults team will design create and pilot the Make a Change digital application Make a
Change is a universal prevention program that aligns with best practices in prevention utilizes the theory and
strategies of serious games for health and addresses risk and protective factors for SA across the social
ecology of individual peer and community factors that foster SA This novel digital application also leverages
theories of behavior change within serious games for health and integrates successful practices in videogame
design to promote engagement learning and skill building This team consists of experts in SA prevention
commercial videogame production the development and testing of serious games for health and business
development and marketing The primary aim of this Phase I SBIR is to create and test an alpha version of
Make a Change for mobile devices and to document the technical merit commercial viability and proof of
concept of the product Successful completion of this proposal will result in the creation of two assets an
Intervention Manual that similar to a logic model will align key game mechanics with theory and behavior
change goals and the digital application for mobile devices Focus groups and interviews with students as
well as interviews with campus stakeholders will be used to inform development of the digital application and
ensure its commercial viability A non randomized open trial with a month follow up will assess preliminary
effects on attitudes and behaviors and will establish procedures for assessing change in proximal attitude
and distal behavioral outcomes in preparation for large scale evaluation in a Phase SBIR proposal This
line of research and development has the potential to develop a commercially viable product with high public
health impact that can be disseminated to community colleges and year colleges and readily
adapted to high schools clinics and military settings Project Narrative
Despite high rates of sexual assault SA among college students there are no college SA prevention programs
that evidence reduction in rates of SA in a rigorous research design This proposal brings together a
multidisciplinary team of experts in business development marketing SA prevention science game design and
serious games for health to develop a digital SA prevention application that is grounded in theories of behavior
change and addresses a comprehensive set of risk and protective factors for SA Due to the proliferation of
digital devices and the engaging nature of serious games for health the development of this SA prevention
application has high commercial viability transportability and potential for widespread public health impact
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
Research funding history
2 SBIR/STTR records share this UEI (2017). Reported award amounts total $375,000. Reported amounts are not federal obligations.
Phases: Phase I
Agencies: Department of Education, Department of Health and Human Services
Agency intelligence
Department of Health and Human Services
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