SBIR/STTR Research Award

Jamboxx: Interactive Respiratory Therapy through Music and Gaming

Award identifier 5ebc6eaa3ec2f41965a976d9ed191b60d1a1d2a840abfaebb802fe61f84c81eeAwarding agency Department of Health and Human Services · National Institutes of Health

Award amount

$225,000

Program and phase

STTR · Phase I

Award year

2016

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Award details

Awarding agency
Department of Health and Human Services
Branch
National Institutes of Health
Recipient company
My Music Machines Inc.
Proposal award date
2016-08-15
Contract end date
2017-02-28
UEI
YG21LHH1JJ37
Solicitation number
PA15-270
Topic code
NHLBI

Research abstract

DESCRIPTION provided by applicant The goal of this project is to develop a novel device for respiratory therapy that uses interactive gaming and music to encourage patient compliance In order to maintain pulmonary health many post operative surgery patients as well as people with quadriplegia and other spinal cord injuries high level motor neuron diseases such as amyotrophic lateral sclerosis ALS and multiple sclerosis MS and disorders like cystic fibrosis undergo routine respiratory therapy These therapy techniques are used to help strengthen and stretch the muscles around the lungs exercise the diaphragm and loosen mucus build up to promote improved lung function Improved lung function can help reduce the incidence of pneumonia and other respiratory illness a leading cause of mortality among spinal cord injury patients and the most prevalent and most fatal hospital inquired infection HAI among post operative patients These therapy techniques often lack feedback and incentive require the user to depend on an assistant and become strenuous and mundane for users with limited mobility resulting in low patient compliance We aim to improve patient compliance by adding a gaming component to provide users with an engaging incentive to adhere to their prescribed therapy routine This work builds on our invention of the Jamboxx a hands free breath controlled digital musical instrument designed for accessibility by users with quadriplegia or other motor neuron diseases We aim to extend the functionality of the Jamboxx to create a commercially viable and proven product for improving respiratory therapy This device has significant potential for improving compliance in both long term outpatient users requiring routine respiratory therapy and short term inpatient users requiring post op respiratory conditioning Improved therapy compliance can lead to improvements in long term outcomes as well as daily functioning for people with spinal cord injuries and other chronic disease requiring respiratory rehabilitation as well as their families To do this we will create a product and a suite of mini games with cross platform availability for patient use that will mimic a number of commonly prescribed respiratory therapy techniques Once clinical functionality has been established the device will enter into rigorous evaluation in both a hospital and outpatient setting in preparation for a subsequent clinical trial PUBLIC HEALTH RELEVANCE Pneumonia and other respiratory illness is a leading cause of mortality among spinal cord injury patients and surgical post op patients The Jamboxx combines tablet based gaming with traditional respiratory therapy techniques creating an added incentive for patients to adhere to their prescribed therapy routines The goal of this device is t improve outcomes for patients requiring both short term and long term respiratory therapy and rehabilitation subsequently decreasing the incidence of pneumonia bronchitis and other respiratory diseases among these populations

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

3 SBIR/STTR records share this UEI (2016–2019). Reported award amounts total $1,979,382. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Health and Human Services

Agency intelligence

Department of Health and Human Services

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