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Award details
- Awarding agency
- National Science Foundation
- Branch
- Not reported
- Recipient company
- PARAMETRIC STUDIO, INC.
- Proposal award date
- 2016-07-01
- Contract end date
- 2017-06-30
- UEI
- XGXLBQN366T1
- Solicitation number
- Not reported
- Topic code
- EA
Research abstract
This STTR Phase I project, the Engineering Design Instruction Software for implementing Objectives of Next generation standards, will combine Science Technology Engineering and Math (or STEM) concepts together with engineering design, simulation, 3-D printing, and gaming. When finished the project will produce a virtual workspace for K-12 engineering design-test-build projects, where elementary and middle level students can create concepts, build models, simulate and analyze, and fabricate designs for several types of projects like bridges, CO2 cars, rockets, and robots. This STTR project will offer positive exposure to STEM in the early and middle grades, when many students lose interest in these economically vital fields. Leveraging gamification, team collaboration, and 3D printing, this project provides an enriching engineering design experience that connects STEM content to real world applications. In making these real-world connections through engineering this project seeks to improve student academic performance in traditional science and math subjects. These features of this project are also designed to motivate and actively engage underrepresented students who may otherwise be reluctant to enter STEM fields. This work has the potential to promote more widespread integration of engineering in K-12 and better prepare students for future careers in STEM This SBIR Phase I project will produce a collaborative workspace software that will use realistic design tools to support upper elementary and middle level students to create concepts, build models, simulate and analyze, export files for physical prototyping (3-D printing, cutting, or machining), and integrate with testing. Through these base of operations, this project will provide what other engineering curricula cannot - powerful tools for student evaluation, instructional assistance, and performance tracking. This project will apply real engineering tools to supports common challenges that appear in engineering curricula (for example, bridges, CO2 cars, and robotics). Using the commercially available engines, user experience frameworks, and custom engineering tools, the team will create a gamified design environment with parametric geometry creation, modeling, analysis synthesis, simulation and multi-player collaboration capabilities. In Phase I, the project will be used and evaluated within several 5th-6th grade classrooms and a week long summer camp. Supporting curricular materials will be developed in collaboration with our STTR partner institution. The goal at the end of this project is the release of baseline product for commercialization that contains two different design project modules complete with software, curricular support materials, and evaluation data.
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
Research funding history
9 SBIR/STTR records share this UEI (2016–2023). Reported award amounts total $5,129,215. Reported amounts are not federal obligations.
Phases: Phase I, Phase II
Agencies: Department of Education, Department of Health and Human Services, National Science Foundation, Department of Agriculture
Agency intelligence
National Science Foundation
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