SBIR/STTR Research Award
An Augmented Reality Sandbox for use in Early Elementary STEM Instruction
Award amount
$200,000Program and phase
SBIR · Phase IAward year
2019Award details
- Awarding agency
- Department of Education
- Branch
- Institute of Education Sciences
- Recipient company
- PARAMETRIC STUDIO, INC.
- Proposal award date
- 2019-06-24
- Contract end date
- 2020-02-24
- UEI
- XGXLBQN366T1
- Solicitation number
- 91990019R0011
- Topic code
- 91990019R0011
Research abstract
The team will develop a prototype of an augmented reality (AR) sandbox with foundational learning experiences in engineering and computer science for students in kindergarten to grade 2. The prototype will embed puzzle challenges within the AR interface to facilitate experiences that will mirror traditional real-world play-building activities. At the end of Phase I, in a pilot study in three classrooms, the researchers will examine whether the prototype functions as planned, whether the AR sandbox is engaging for students, and if the prototype shows promise for improving student learning outcomes in engineering and computer science.
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
- A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
- A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
- Project-based STEM Education Tools for Distance Learning and Workforce Development in Rural Communities
- An Augmented Reality Sandbox for use in Early Elementary STEM Instruction
- SBIR Phase II: Engineering Design Instruction Software for implementing Objectives of Next (EDISON) Generation Standards in K-12
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
- Esports Rapid Cycle Evaluation
- Navigation System for Early Childhood Assessment and Instruction
- Powerskills Game Lab: Improving High School Communication Skills Through Formative Assessment
- VR-enhanced Immersive Science Investigations into Biology and Genetics
- LabAR: An Augmented Reality Learning System for STEM