Tactical Behavior Mining of a Soldier-Based Gaming Environment
Award amount
$99,957Program and phase
SBIR · Phase IAward year
2015Award details
- Awarding agency
- Department of Defense
- Branch
- Army
- Recipient company
- Creative Technologies, Inc.
- Proposal award date
- 2015-09-28
- Contract end date
- 2016-03-26
- UEI
- JML2MJ3JJ5G6
- Solicitation number
- 2015.1
- Topic code
- A15-086
Research abstract
Technology keywords
Not reported
Other awards by this recipient
Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.
- Mining Moodle (and Q-89)- Putting Training Data To Work
- SQQ-89 Application for Interactive Learning (SAIL)
- Gamification for Combat System Employment
- Gamification for Combat System Employment
- Pedagogy Models for Training in Mixed Reality Learning Environments
Awards with the same topic code
Verified by an exact topic code match. This is not a text-similarity match.
- Soldier Sourcing Insights Early using a Game Environment (SSIEGE)
- Virtual Arena for Designing and Analyzing Prototypes of Technology and Tactics (V-ADAPT)
- Tactical Behavior Mining of a Soldier-Based Gaming Environment
- Virtual Arena for Developing and Analyzing Prototypes of Technologies and Tactics (V-ADAPT)
Research funding history
10 SBIR/STTR records share this UEI (2015–2021). Reported award amounts total $3,429,418. Reported amounts are not federal obligations.
Phases: Phase I, Phase II
Agencies: Department of Defense