SBIR/STTR Research Award

SBIR Phase I: Mobile Games Teaching Rational Number Operations Through Estimation

Award identifier e002d439ec95645920dfe963fde9c20c676e84d67d37ae183e926b0302505b67Awarding agency National Science Foundation

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2015

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Award details

Awarding agency
National Science Foundation
Branch
Not reported
Recipient company
TEACHLEY, LLC
Proposal award date
2015-07-01
Contract end date
2015-12-31
UEI
NATULVSV4VX6
Solicitation number
Not reported
Topic code
EA

Research abstract

This SBIR phase I project offers a unique approach to teaching the difficult content of operating with fractions through estimation. Extensive cognitive science research shows the importance of estimating on children's sense-making, especially within the often counter-intuitive topic of fractions operations. Research also shows that estimating fractional numbers is highly predictive of future success in mathematics, and early intervention in this area improves long-term outcomes. This project aims to improve children's understanding of arithmetic by focusing on estimation. Unlike other apps, which typically end with just a score, this project will provide rich, actionable insight to help teachers screen and monitor students' progress over time, thereby improving teachers' instruction as well as student learning. Closely aligning with NSF?s mission of improving mathematics education for all children, this project fills an essential need in the marketplace for research-based, engaging software that correlates highly with long-term academic outcomes. This software will be designed especially for children with special needs and will meet the criteria for RTI screening and interventions, further increasing its commercial value for the school market and its potential to generate income. This proposal seeks to develop a prototype of a game focused on the addition and subtraction of fractions through estimation, which will encourage sense-making and bolster conceptual understanding. The app will also provide data reporting to teachers to help them tailor instruction and target interventions. Extracting actionable insight from children's gameplay rather than from standardized assessments, is a novel innovation that has the potential to dramatically change how kids learn. The development process will include wire-framing the gameplay and developing app components and features. The initial data architecture will involve a concept map of student learning behaviors mapped onto teacher actions for classroom intervention. The corresponding data structure will collect and store data during Phase I in preparation for further analysis and reporting during Phase II. The project will involve front-end component testing and follow an iterative design process, observing student interactions with the software, making revisions and debugging where appropriate. This project's research will include both informal design research and components testing as well as a small learning study, a close observation of 15-20 students with mathematics learning difficulties, exploring the effects of using the fractions software on 5th graders' procedural and conceptual knowledge of adding fractions.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Research funding history

16 SBIR/STTR records share this UEI (2012–2023). Reported award amounts total $9,491,627. Reported amounts are not federal obligations.

Phases: Phase II, Phase I

Agencies: Department of Education, Department of Health and Human Services, National Science Foundation

Agency intelligence

National Science Foundation

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