SBIR/STTR Research Award

Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

Award identifier 155f1ac97389108d681d9896a273d21af3ea173b462221bfca27c2c56acabeb0Awarding agency Department of Education · Institute of Education Sciences

Award amount

$150,000

Program and phase

SBIR · Phase I

Award year

2015

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Award details

Awarding agency
Department of Education
Branch
Institute of Education Sciences
Recipient company
BRAINQUAKE INC
Proposal award date
2015-05-01
Contract end date
2015-11-01
UEI
M6AGTTG9DJN7
Solicitation number
Not reported
Topic code
edIES15R0005

Research abstract

In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker skills. The Phase I pilot will involve six Grade 6 classrooms and 100 students. The study will examine whether the prototype functions as planned, and if students of different skill levels are engaged and able to play the game with the support of the prototype’s adaptive engine.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

3 SBIR/STTR records share this UEI (2015–2021). Reported award amounts total $1,250,000. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Education

Agency intelligence

Department of Education

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