SBIR/STTR Research Award

Game-Based Deployable Trainer with True 3D and High Acuity Display

Award identifier de89f2f9bea9f9059f70e28bfb43e7bc8ae1498e7fc46457d73ce9e2f386bffbAwarding agency Department of Defense · Air Force

Award amount

$149,972

Program and phase

SBIR · Phase I

Award year

2013

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Award details

Awarding agency
Department of Defense
Branch
Air Force
Recipient company
Third Dimension Technologies LLC
Proposal award date
2013-07-31
Contract end date
2014-04-28
UEI
NF52WJMV1XH6
Solicitation number
2013.1
Topic code
AF131-025

Research abstract

ABSTRACT: To address Air Force"s need for high fidelity training and rehearsal environments in next-generation multirole aircraft, Third Dimension Technologies (TDT) proposes to develop a new low-cost Warfighter 3D Gaming Environment (W3DGE). The W3DGE is a game-based, networked, reconfigurable trainer that can travel anywhere and be assembled in hours. An innovation of W3DGE is a unique quick-change displaytrue 3D or high acuitydepending on training needs. The true 3D (unaided, naked eye) display is a new variant of TDT"s Angular Slice 3D Display (AS3D), a holographic stereogram-based display that recreates all human visual cues, including no-glasses-required stereopsis, head-motion parallax and matched vergence-accommodation (viewer"s eyes are focused where they are lookingcontrary to typical stereo 3D displays). TDT is partnering with Lockheed Martin to integrate W3DGE with Prepar3D, a professional training and simulation environment, and thereby directly addresses the Air Force"s requirements for training, evaluating and preparing personnel on fifth-generation aircraft. In Phase I, TDT will analyze relevant fifth-generation missions, then design the W3DGE for training these missions and demonstrate feasibility with a proof-of-concept testbed. In Phase II, TDT will optimize the design and fabricate a full low-cost prototype to evaluate and quantify training effectiveness and mission readiness. BENEFIT: An anticipated benefit of the W3DGE (Warfighter 3D Gaming Environment) platform is the ability to simulate all human visual cues, including stereopsis, head motion parallax and vergence-accommodation, for unaided, naked-eye (true 3D) visualization. The W3DGE uses the new Curved AS3D (Angular Slice 3D Display), which is a major technology innovation as it reduces system complexity (lower cost) and improves rendering budgets (better performance) without loss of fidelity. Thus, the W3DGE, as an affordable game-based platform, offers a major cost-savings opportunity for the Department of Defense (DoD) in simulation, modeling and training. The ability for no-glasses-required true 3D viewing opens new avenues of DoD research and development in supervisory control interfaces, battlespace visualizations, immersive and collaborative environments, human factors, human vision, etc. Additionally, commercial applications in medical imaging, 3D CAD engineering, scientific visualization and over the long term entertainment (gaming and movies) are highly probable offshoots of this technology.

Technology keywords

Not reported

Other awards by this recipient

Verified by the same UEI. These are other public SBIR/STTR award pages, not a merged company record.

Awards with the same topic code

Verified by an exact topic code match. This is not a text-similarity match.

Research funding history

12 SBIR/STTR records share this UEI (2005–2019). Reported award amounts total $3,961,546. Reported amounts are not federal obligations.

Phases: Phase I, Phase II

Agencies: Department of Defense, Department of Health and Human Services, Department of Energy

Agency intelligence

Department of Defense

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