SBIR/STTR Research Award

High Fidelity Visual Representation of Crowds

Award identifier 77f5e05ff89a3f30a9787c892c8925157b9e232ddcd0d849535be119e42891f9Awarding agency Department of Defense · Army

Award amount

$730,000

Program and phase

SBIR · Phase II

Award year

2009

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Award details

Awarding agency
Department of Defense
Branch
Army
Recipient company
FORTERRA SYSTEMS, INC.
Proposal award date
2008-09-03
Contract end date
2010-09-03
UEI
Not reported
Solicitation number
2007.2
Topic code
A07-195

Research abstract

Today’s contemporary operating environment is filled with individuals and crowds that are tactical assets to adversaries. When confronted by crowds, soldiers face the ambiguity of identifying who is friend or foe, and likely don’t possess the requisite cross-cultural communication skills to adequately respond to rapidly changing threats. Poor choices result in escalation of hostility threatening lives and the mission. Learning appropriate skills to deal with individual and group behaviors is imperative; and a range of game-based technologies show promise to close the training gap. Forterra and Charles River Analytics propose to integrate game technologies and crowd modeling approaches to produce a highly scalable virtual training system suitable for the COE. We propose to build from Phase I efforts that analyzed architectures and capabilities of various technologies and to implement a working prototype system that will support distributed virtual training with large numbers of synthetic and virtual avatars in an asymmetric warfare environment. A feasibility demonstration will be performed as a culminating event and a non-proprietary application programmer’s interface will be published. Emphasis will be placed on solutions than can be commercialized to support similar training needs in combat medicine, emergency preparedness, and related corporate training exercises.

Technology keywords

Not reported

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Agency intelligence

Department of Defense

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